config: import pack config files

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Ophestra 2025-06-23 05:08:29 +09:00
parent b76c650efe
commit 348be6b09f
Signed by: ophestra
SSH key fingerprint: SHA256:57+oNEzV2U/aq2eDPdDtPiJjVykuXMYYJMkcAo8QdRw
128 changed files with 13500 additions and 1 deletions

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{
"#README": "This config file does not support comments. To see them configure it in-game using YACL or Cloth Config (or just use Forge)",
"general": {
"tooltip_hints": true,
"custom_configured_screen": true
},
"lily_pad": {
"y_offset": -0.016625
},
"bell": {
"chain_attachment": true
},
"brewing_stand": {
"brewing_stand_colors": true
},
"arrows": {
"crossbows_colors": true
},
"tripwire_hook": {
"fast_hooks": false
},
"hanging_sign": {
"item_pixel_scale": 10.0,
"swinging_signs": true,
"sign_attachment": true,
"swing_physics": {
"frequency": 0.6000000238418579,
"collision_considers_entity_hitbox": true,
"collision_inertia": 1.0,
"collision_force": 15.0,
"min_angle": 0.7999996542930603,
"max_angle": 60.0,
"damping": 0.5249999761581421
}
},
"lantern": {
"fast_lanterns": false,
"swing_physics": {
"frequency": 0.6000000238418579,
"collision_considers_entity_hitbox": true,
"collision_inertia": 1.0,
"collision_force": 15.0,
"min_angle": 0.7999996542930603,
"max_angle": 60.0,
"damping": 0.5249999761581421
},
"lantern_item_size": 0.625,
"lantern_item_holding": true,
"lantern_item_holding_up": false
},
"cauldron": {
"potion_texture": true
},
"jukebox": {
"new_model": true,
"disc_spin": true
},
"misc": {
"torch_item_holding": true,
"torch_item_size": 1.0,
"candle_holder_item_holding": true,
"handle_holder_item_size": 0.625,
"fixed_holding_animations": false,
"sign_text_color_multiplier": 1.2,
"campfire_smoke_through_blocks": false
}
}

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{
"#README": "This config file does not support comments. To see them configure it in-game using YACL or Cloth Config (or just use Forge)",
"lectern": {
"improved_screen": true
},
"hanging_signs": {
"items_on_signs": true
},
"cauldron": {
"enhanced_cauldron": true,
"crafting": true,
"dye_water": true,
"dye_recipes_per_layer": 4,
"potion_recipes_per_layer": 2,
"potions_mixing": "ON",
"potion_mixing_limit": 8,
"inverse_potions": {
"minecraft:unluck": "minecraft:luck",
"minecraft:slowness": "minecraft:speed",
"minecraft:instant_damage": "minecraft:instant_health",
"minecraft:luck": "minecraft:unluck",
"minecraft:mining_fatigue": "minecraft:haste",
"minecraft:instant_health": "minecraft:instant_damage",
"minecraft:speed": "minecraft:slowness",
"minecraft:strength": "minecraft:weakness",
"minecraft:haste": "minecraft:mining_fatigue",
"minecraft:weakness": "minecraft:strength"
},
"connect_to_fences": true
},
"tripwire_hook": {
"tool_hook": true
},
"carpets": {
"carpeted_stairs": true,
"carpeted_slabs": true
},
"cake": {
"double_cake": true,
"directional_cake": true
},
"mob_head": {
"skull_piles": true,
"skull_candles": true,
"multiple_candles": true
},
"flower_pot": {
"hanging_pot": true
},
"lantern": {
"wall_lanterns": true,
"high_priority": true,
"mod_blacklist": [
"bbb",
"extlights",
"betterendforge",
"spelunkery",
"galosphere",
"tconstruct",
"enigmaticlegacy",
"beautify"
],
"id_whitelist": [
"enlightened_end:xenon_lantern"
],
"falling_lanterns": "ON"
},
"bell": {
"chain_ringing": true,
"chain_length": 16
},
"banners": {
"ceiling_banners": true
},
"misc": {
"dye_blocks": false
},
"torch": {
"torch_fire": true,
"torch_fire_offhand": false,
"torch_fire_duration": 2
},
"lily_pad": {
"better_lilypads": true
}
}

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config/appleskin.json5 Normal file
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{
// If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
"showFoodValuesInTooltip": true,
// If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
"showFoodValuesInTooltipAlways": true,
// If true, shows your current saturation level overlayed on the hunger bar
"showSaturationHudOverlay": true,
// If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
"showFoodValuesHudOverlay": true,
// If true, enables the hunger/saturation/health overlays for food in your off-hand
"showFoodValuesHudOverlayWhenOffhand": true,
// If true, shows your food exhaustion as a progress bar behind the hunger bar
"showFoodExhaustionHudUnderlay": true,
// If true, shows estimated health restored by food on the health bar
"showFoodHealthHudOverlay": true,
// If true, shows your hunger, saturation, and exhaustion level in Debug Screen
"showFoodDebugInfo": true,
// If true, health/hunger overlay will shake to match Minecraft's icon animations
"showVanillaAnimationsOverlay": true,
// Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
"maxHudOverlayFlashAlpha": 0.6499999761581421
}

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config/balm-common.toml Normal file
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# This is an example boolean property
exampleBoolean = true
# This is an example enum property
exampleEnum = "Hello"
# This is an example enum list property
exampleEnumList = [ "Hello", "World" ]
# This is an example int property
exampleInt = 42
# This is an example int list property
exampleIntList = [ 12, 24 ]
# This is an example multiline string property
exampleMultilineString = "Hello World"
# This is an example resource location set property
exampleResourceLocationSet = [ "minecraft:dirt", "minecraft:diamond" ]
# This is an example string property
exampleString = "Hello World"
# This is an example string list property
exampleStringList = [ "Hello", "World" ]
# This is an example category
[exampleCategory]
# This is an example float inside a category
exampleFloat = 42.84
# This is an example string inside a category
innerField = "I am inside"

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{"alwaysExternalTips":false,"externalLoadingTips":[]}

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{"client.features.hudOpacity.appleskin":true,"client.features.hudOpacity":true,"client.features.babyVillagerHeads":true,"client.features.sheepColors":true,"client.features.bedrockShading.lightBlock":true,"common.features.fireAspect":true,"client.features.pickupAnimations":true,"common.features.fertilizableBlocks":true,"client.features.savingOverlay":true,"common.features.recipes":true,"common.features.cauldron":true,"client.features.worldColorNoise":true,"client.features.slotHighlight":true,"client.features.fishingBobber":true,"client.features.chat":true,"client.features.loadingScreens":true,"client.features.heldItemTooltips":true,"client.features.eatingAnimations":true,"common.features.animalEatingParticles":true,"client.core.bedrockIfyButton":true,"common.features.fernBonemeal":true,"client.features.reacharoundPlacement":true,"client.features.editionBranding":true,"client.features.screenSafeArea":true,"client.core.clientRenderTimer":true,"client.features.biggerDraggingItem":true,"client.features.hudOpacity.detailArmorBar":true,"client.features.idleHandAnimations":true,"client.features.screenSafeArea.detailArmorBar":true,"client.features.useAnimations":true,"client.features.bedrockShading.sunGlare":true}

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{
// Align player to camera on left & right clicks
"aimOnInteract": true,
// How long player will be aligned to camera after left & right clicks
"aimDuration": 40,
// Angle in degrees within the player will slightly follow camera yaw (while standing still)
"followYaw": 45,
// Does camera should rotate freely during elytra flight
"freeCameraDuringElytraFlight": false,
// Completely remove third-person front view
"skipThirdPersonFrontView": false,
// How fast player changes movement direction in third-person
"playerRotationSpeed": 50,
// How fast player pitch follows camera pitch in third-person
"pitchChangeSpeed": 65
}

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{
"aspen_glade_enabled": true,
"auroral_garden_enabled": true,
"bayou_enabled": true,
"bog_enabled": true,
"cold_desert_enabled": true,
"coniferous_forest_enabled": true,
"crag_enabled": true,
"crystalline_chasm_enabled": true,
"dead_forest_enabled": true,
"dryland_enabled": true,
"dune_beach_enabled": true,
"end_corruption_enabled": true,
"end_reef_enabled": true,
"end_wilds_enabled": true,
"erupting_inferno_enabled": true,
"field_enabled": true,
"fir_clearing_enabled": true,
"floodplain_enabled": true,
"forested_field_enabled": true,
"fungal_jungle_enabled": true,
"glowing_grotto_enabled": true,
"grassland_enabled": true,
"gravel_beach_enabled": true,
"highland_enabled": true,
"hot_springs_enabled": true,
"jacaranda_glade_enabled": true,
"jade_cliffs_enabled": true,
"lavender_field_enabled": true,
"lush_desert_enabled": true,
"lush_savanna_enabled": true,
"maple_woods_enabled": true,
"marsh_enabled": true,
"mediterranean_forest_enabled": true,
"moor_enabled": true,
"muskeg_enabled": true,
"mystic_grove_enabled": true,
"old_growth_dead_forest_enabled": true,
"old_growth_woodland_enabled": true,
"ominous_woods_enabled": true,
"orchard_enabled": true,
"origin_valley_enabled": true,
"overgrown_greens_enabled": true,
"pasture_enabled": true,
"prairie_enabled": true,
"pumpkin_patch_enabled": true,
"rainforest_enabled": true,
"redwood_forest_enabled": true,
"rocky_rainforest_enabled": true,
"rocky_shrubland_enabled": true,
"scrubland_enabled": true,
"seasonal_forest_enabled": true,
"shrubland_enabled": true,
"snowblossom_grove_enabled": true,
"snowy_coniferous_forest_enabled": true,
"snowy_fir_clearing_enabled": true,
"snowy_maple_woods_enabled": true,
"spider_nest_enabled": true,
"tropics_enabled": true,
"tundra_enabled": true,
"undergrowth_enabled": true,
"visceral_heap_enabled": true,
"volcanic_plains_enabled": true,
"volcano_enabled": true,
"wasteland_enabled": true,
"wasteland_steppe_enabled": true,
"wetland_enabled": true,
"wintry_origin_valley_enabled": true,
"withered_abyss_enabled": true,
"woodland_enabled": true
}

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[general]
#Add various BOP resources to the Wandering Trader trade pool.
wandering_trader_trades = true

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[nether]
#The weighting of bop biome regions in the nether.
bop_nether_region_weight = 13
#The weighting of rare bop biome regions in the nether.
bop_nether_rare_region_weight = 2
[overworld]
#The weighting of primary bop biome regions in the overworld.
bop_primary_overworld_region_weight = 10
#The weighting of rare bop biome regions in the overworld.
bop_overworld_rare_region_weight = 2
#The weighting of secondary bop biome regions in the overworld.
bop_secondary_overworld_region_weight = 8

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config/bwncr.toml Normal file
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[general]
silenceWither = true
silenceTrader = true
silenceDragon = true
silenceLightning = true
silenceUs = []
debugMode = false

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# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
# Default value: true
log-deserialization-warnings = true
# If log-deserialization-warnings is enabled, warnings will be printed at most *this number of times* for every component type
# Default value: 5
max-deserialization-warnings = 5
# Internal value, do not edit or your changes may be arbitrarily reset
config-version = 2

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{
"//facePlayer": "If the front of the Tile Entities should face the player or should face outward",
"facePlayer": false,
"//renderArms": "Arms should render on sides when carrying. Set to false if you experience issues with mods that replace the player model (like MoBends, etc)",
"renderArms": true,
"//modelOverrides": "Model Overrides based on NBT or Meta. Advanced users only! Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Model-Override-Config",
"modelOverrides": [
"minecraft:redstone_wire->(item)minecraft:redstone",
"minecraft:bamboo_sapling->(block)minecraft:bamboo",
"minecraft:candle_cake->(block)minecraft:cake"
]
}

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config/carryon-common.json Normal file
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{
"settings": {
"//settings": "General Settings",
"//maxDistance": "Maximum distance from where Blocks and Entities can be picked up",
"maxDistance": 2.5,
"//maxEntityWidth": "Max width of entities that can be picked up in survival mode",
"maxEntityWidth": 1.5,
"//maxEntityHeight": "Max height of entities that can be picked up in survival mode",
"maxEntityHeight": 2.5,
"//blockSlownessMultiplier": "Slowness multiplier for blocks",
"blockSlownessMultiplier": 1.0,
"//entitySlownessMultiplier": "Slowness multiplier for entities",
"entitySlownessMultiplier": 1.0,
"//maxEntityStackLimit": "Maximum stack limit for entities",
"maxEntityStackLimit": 10,
"//heavyTiles": "More complex Tile Entities slow down the player more",
"heavyTiles": true,
"//pickupAllBlocks": "Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.",
"pickupAllBlocks": false,
"//slownessInCreative": "Whether Blocks and Entities slow the creative player down when carried",
"slownessInCreative": true,
"//pickupHostileMobs": "Whether hostile mobs should be able to picked up in survival mode",
"pickupHostileMobs": false,
"//heavyEntities": "Larger Entities slow down the player more",
"heavyEntities": true,
"//allowBabies": "Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)",
"allowBabies": false,
"//useWhitelistBlocks": "Use Whitelist instead of Blacklist for Blocks",
"useWhitelistBlocks": false,
"//useWhitelistEntities": "Use Whitelist instead of Blacklist for Entities",
"useWhitelistEntities": false,
"//useWhitelistStacking": "Use Whitelist instead of Blacklist for Stacking",
"useWhitelistStacking": false,
"//hitWhileCarrying": "Whether the player can hit blocks and entities while carrying or not",
"hitWhileCarrying": false,
"//dropCarriedWhenHit": "Whether the player drops the carried object when hit or not",
"dropCarriedWhenHit": false,
"//useScripts": "Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance",
"useScripts": false,
"//stackableEntities": "Allows entities to be stacked on top of each other",
"stackableEntities": true,
"//entitySizeMattersStacking": "Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones",
"entitySizeMattersStacking": true,
"//placementStateExceptions": "Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.",
"placementStateExceptions": [
"minecraft:chest[type]",
"minecraft:stone_button[face]",
"minecraft:vine[north,east,south,west,up]",
"minecraft:creeper_head[rotation]",
"minecraft:glow_lichen[north,east,south,west,up,down]",
"minecraft:oak_sign[rotation]",
"minecraft:oak_trapdoor[half]"
],
"//pickupPlayers": "Whether Players can be picked up. Creative players can't be picked up in Survival Mode",
"pickupPlayers": true,
"//pickupUnbreakableBlocks": "Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.",
"pickupUnbreakableBlocks": false
},
"whitelist": {
"//whitelist": "Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config",
"//allowedEntities": "Entities that CAN be picked up (useWhitelistEntities must be true)",
"allowedEntities": [],
"//allowedBlocks": "Blocks that CAN be picked up (useWhitelistBlocks must be true)",
"allowedBlocks": [],
"//allowedStacking": "Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)",
"allowedStacking": []
},
"blacklist": {
"//blacklist": "Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config",
"//forbiddenTiles": "Blocks that cannot be picked up",
"forbiddenTiles": [
"#forge:immovable",
"#forge:relocation_not_supported",
"#neoforge:immovable",
"#neoforge:relocation_not_supported",
"minecraft:end_portal",
"minecraft:piston_head",
"#c:relocation_not_supported",
"minecraft:end_gateway",
"minecraft:tall_grass",
"minecraft:large_fern",
"minecraft:peony",
"minecraft:rose_bush",
"minecraft:lilac",
"minecraft:sunflower",
"minecraft:*_bed",
"minecraft:*_door",
"minecraft:big_dripleaf_stem",
"minecraft:waterlily",
"minecraft:cake",
"minecraft:nether_portal",
"minecraft:tall_seagrass",
"animania:block_trough",
"animania:block_invisiblock",
"colossalchests:*",
"ic2:*",
"bigreactors:*",
"forestry:*",
"tconstruct:*",
"rustic:*",
"botania:*",
"astralsorcery:*",
"quark:colored_bed_*",
"immersiveengineering:*",
"embers:block_furnace",
"embers:ember_bore",
"embers:ember_activator",
"embers:mixer",
"embers:heat_coil",
"embers:large_tank",
"embers:crystal_cell",
"embers:alchemy_pedestal",
"embers:boiler",
"embers:combustor",
"embers:catalzyer",
"embers:field_chart",
"embers:inferno_forge",
"storagedrawers:framingtable",
"skyresources:*",
"lootbags:*",
"exsartagine:*",
"aquamunda:tank",
"opencomputers:*",
"malisisdoors:*",
"industrialforegoing:*",
"minecolonies:*",
"thaumcraft:pillar*",
"thaumcraft:infernal_furnace",
"thaumcraft:placeholder*",
"thaumcraft:infusion_matrix",
"thaumcraft:golem_builder",
"thaumcraft:thaumatorium*",
"magneticraft:oil_heater",
"magneticraft:solar_panel",
"magneticraft:steam_engine",
"magneticraft:shelving_unit",
"magneticraft:grinder",
"magneticraft:sieve",
"magneticraft:solar_tower",
"magneticraft:solar_mirror",
"magneticraft:container",
"magneticraft:pumpjack",
"magneticraft:solar_panel",
"magneticraft:refinery",
"magneticraft:oil_heater",
"magneticraft:hydraulic_press",
"magneticraft:multiblock_gap",
"refinedstorage:*",
"mcmultipart:*",
"enderstorage:*",
"betterstorage:*",
"practicallogistics2:*",
"wearablebackpacks:*",
"rftools:screen",
"rftools:creative_screen",
"create:*",
"magic_doorknob:*",
"iceandfire:*",
"ftbquests:*",
"waystones:*",
"contact:*",
"framedblocks:*",
"securitycraft:*",
"forgemultipartcbe:*",
"integrateddynamics:cable",
"mekanismgenerators:wind_generator",
"cookingforblockheads:cabinet",
"cookingforblockheads:corner",
"cookingforblockheads:counter",
"cookingforblockheads:oven",
"cookingforblockheads:toaster",
"cookingforblockheads:milk_jar",
"cookingforblockheads:cow_jar",
"cookingforblockheads:fruit_basket",
"cookingforblockheads:cooking_table",
"cookingforblockheads:fridge",
"cookingforblockheads:sink",
"chipped:*",
"irons_spellbooks:*",
"create*:*",
"simple_pipes:*",
"libmultipart:*",
"quark:tiny_potato",
"ait:*",
"vampirism:*",
"extrastorage:*",
"relics:researching_table",
"sophisticatedstorage:*chest",
"powah:*",
"advancementtrophies:trophy",
"mekanismgenerators:heat_generator",
"mna:filler_block",
"create_enchantment_industry:*",
"graveyard:*",
"immersivepetroleum:*",
"tardis:interior_door",
"cuffed:*"
],
"//forbiddenEntities": "Entities that cannot be picked up",
"forbiddenEntities": [
"#c:capturing_not_supported",
"#c:teleporting_not_supported",
"minecraft:end_crystal",
"minecraft:ender_dragon",
"minecraft:ghast",
"minecraft:shulker",
"minecraft:leash_knot",
"minecraft:armor_stand",
"minecraft:item_frame",
"minecraft:painting",
"minecraft:shulker_bullet",
"animania:hamster",
"animania:ferret*",
"animania:hedgehog*",
"animania:cart",
"animania:wagon",
"mynko:*",
"pixelmon:*",
"mocreatures:*",
"quark:totem",
"vehicle:*",
"securitycraft:*",
"taterzens:npc",
"easy_npc:*",
"bodiesbodies:dead_body"
],
"//forbiddenStacking": "Entities that cannot have other entities stacked on top of them",
"forbiddenStacking": [
"minecraft:horse"
]
},
"customPickupConditions": {
"//customPickupConditions": "Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config",
"//customPickupConditionsBlocks": "Custom Pickup Conditions for Blocks",
"customPickupConditionsBlocks": [],
"//customPickupConditionsEntities": "Custom Pickup Conditions for Entities",
"customPickupConditionsEntities": []
}
}

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config/chisel.json Normal file
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{
"compact_chisel_gui": false
}

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{
"lastSavedVersion": "1.6.1",
"maxPokemonLevel": 100,
"maxPokemonFriendship": 255,
"announceDropItems": true,
"defaultDropItemMethod": "ON_ENTITY",
"ambientPokemonCryTicks": 1080,
"defaultBoxCount": 30,
"pokemonSaveIntervalSeconds": 30,
"storageFormat": "nbt",
"preventCompletePartyDeposit": false,
"mongoDBConnectionString": "mongodb://localhost:27017",
"mongoDBDatabaseName": "cobblemon",
"maxVerticalCorrectionBlocks": 64,
"minimumLevelRangeMax": 10,
"enableSpawning": true,
"minimumDistanceBetweenEntities": 8.0,
"maxNearbyBlocksHorizontalRange": 4,
"maxNearbyBlocksVerticalRange": 2,
"maxVerticalSpace": 8,
"worldSliceDiameter": 8,
"worldSliceHeight": 16,
"ticksBetweenSpawnAttempts": 20.0,
"minimumSliceDistanceFromPlayer": 16.0,
"maximumSliceDistanceFromPlayer": 64.0,
"exportSpawnConfig": false,
"savePokemonToWorld": true,
"exportStarterConfig": false,
"autoUpdateShowdown": true,
"defaultFleeDistance": 32.0,
"allowExperienceFromPvP": true,
"experienceShareMultiplier": 0.5,
"luckyEggMultiplier": 1.5,
"allowSpectating": true,
"experienceMultiplier": 2.0,
"pokemonPerChunk": 1.0,
"passiveStatuses": {
"cobblemon:poison": "180-300",
"cobblemon:poisonbadly": "180-300",
"cobblemon:paralysis": "180-300",
"cobblemon:frozen": "180-300",
"cobblemon:sleep": "180-300",
"cobblemon:burn": "180-300"
},
"infiniteHealerCharge": false,
"maxHealerCharge": 6.0,
"chargeGainedPerTick": 3.33333E-4,
"defaultFaintTimer": 300,
"faintAwakenHealthPercent": 0.2,
"healPercent": 0.05,
"healTimer": 60,
"baseApricornTreeGenerationChance": 0.1,
"displayEntityLevelLabel": true,
"displayEntityNameLabel": true,
"displayNameForUnknownPokemon": false,
"displayEntityLabelsWhenCrouchingOnly": false,
"shinyRate": 8192.0,
"shinyNoticeParticlesDistance": 24.0,
"captureCalculator": "cobblemon",
"playerDamagePokemon": true,
"appleLeftoversChance": 0.025,
"maxRootsInArea": 5,
"bigRootPropagationChance": 0.1,
"energyRootChance": 0.25,
"maxDynamaxLevel": 10,
"teraTypeRate": 20.0,
"defaultPasturedPokemonLimit": 16,
"pastureBlockUpdateTicks": 40,
"pastureMaxWanderDistance": 64,
"pastureMaxPerChunk": 4.0,
"maxInsertedFossilItems": 2,
"walkingInBattleAnimations": false,
"battleWildMaxDistance": 12.0,
"tradeMaxDistance": 12.0,
"battlePvPMaxDistance": 32.0,
"battleSpectateMaxDistance": 64.0,
"maxPokedexScanningDetectionRange": 10.0,
"hideUnimplementedPokemonInThePokedex": false,
"enableDebugKeys": false
}

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#To disable specific modules, use Jade's plugins.json config.
[jade.pokemon]
#This is intended to be used for configuring the shown placeholders, but can include text/formatting. Text changes should be made via lang entries!
#Wrap "{}" around text shown when crouching, and "!{}" for text shown when not crouching.
#Placeholders prefixed by "%" have a lang entry at "cobblemonintegrations.jade.pokemon_entity.<placeholder without %>".
#Placeholders prefixed by "#" MUST be placed on their own line.
#Valid placeholders are: %dex_status, %display_name, %nickname, %species, %gender, #health, %level, %typing, %ev_yield, %nature, %ability, %ivs, %evs, %trainer, %egg_groups, %battle_message
#Any text prefixed with "$" will look for an associated lang entry. Example: "$crouch_message" pulls the lang entry "cobblemonintegrations.jade.pokemon_entity.crouch_message".
#Finally, you can configure conditions using "<placeholder>:<conditions>" where conditions are an & separated list of "<hidden/unknown>_<when/unless>_<condition>".
#Valid conditions are: unknown, encountered, caught, wild, yours, others, nicknamed
pokemonTooltip = """
%dex_status %nickname:hidden_unless_nicknamed %species:hidden_when_nicknamed&unknown_when_unknown %gender:hidden_when_unknown %level
#health
$species_label:hidden_unless_nicknamed %species:hidden_unless_nicknamed&unknown_when_unknown
%trainer:hidden_when_wild
%typing:unknown_when_unknown
%ev_yield:unknown_when_unknown
{%nature:hidden_unless_caught
%ability:hidden_unless_caught
%ivs:hidden_unless_caught
%evs:hidden_unless_caught&hidden_when_wild
%battle_message:hidden_unless_wild}!{$crouch_message:hidden_unless_caught
%battle_message:hidden_unless_wild&hidden_when_caught}
"""
[jei]
#What Pokedex progress level should be required to see Pokemon in JEI?
#Note that this will only hide the info specified by "pokemonHideMode".
#Allowed Values: NONE, ENCOUNTERED, CAUGHT
pokedexHideLevel = "NONE"
#What info should be hidden in JEI?
#This only takes effect if "pokedexHideLevel" is not "NONE".
#Allowed Values: NAME, POKEMON, BOTH
pokemonHideMode = "BOTH"
[waystones]
#Allow Pokemon to be used for Waystone teleportation.
allowWaystoneTeleport = true
#Minimum level to Teleport.
waystonesMinLevel = 0
#Does the Pokemon need to have Teleport accessible? When disabled, any psychic type can teleport.
requireTeleportMove = true

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#To disable specific modules, use Jade's plugins.json config.
[jade.pokemon]
#This is intended to be used for configuring the shown placeholders, but can include text/formatting. Text changes should be made via lang entries!
#Wrap "{}" around text shown when crouching, and "!{}" for text shown when not crouching.
#Placeholders prefixed by "%" have a lang entry at "cobblemonintegrations.jade.pokemon_entity.<placeholder without %>".
#Placeholders prefixed by "#" MUST be placed on their own line.
#Valid placeholders are: %dex_status, %display_name, %nickname, %species, %gender, #health, %level, %typing, %ev_yield, %nature, %ability, %ivs, %evs, %trainer, %egg_groups, %battle_message
#Any text prefixed with "$" will look for an associated lang entry. Example: "$crouch_message" pulls the lang entry "cobblemonintegrations.jade.pokemon_entity.crouch_message".
#Finally, you can configure conditions using "<placeholder>:<conditions>" where conditions are an & separated list of "<hidden/unknown>_<when/unless>_<condition>".
#Valid conditions are: unknown, encountered, caught, wild, yours, others, nicknamed
pokemonTooltip = "%dex_status %nickname:hidden_unless_nicknamed %species:hidden_when_nicknamed&unknown_when_unknown %gender:hidden_when_unknown %level\r\n#health\r\n$species_label:hidden_unless_nicknamed %species:hidden_unless_nicknamed&unknown_when_unknown\r\n%trainer:hidden_when_wild\r\n%typing:unknown_when_unknown\r\n%ev_yield:unknown_when_unknown\r\n{%nature:hidden_unless_caught\r\n%ability:hidden_unless_caught\r\n%ivs:hidden_unless_caught\r\n%evs:hidden_unless_caught&hidden_when_wild\r\n%battle_message:hidden_unless_wild}!{$crouch_message:hidden_unless_caught\r\n%battle_message:hidden_unless_wild&hidden_when_caught}\r\n"
[waystones]
#Allow Pokemon to be used for Waystone teleportation.
allowWaystoneTeleport = true
#Minimum level to Teleport.
waystonesMinLevel = 0
#Does the Pokemon need to have Teleport accessible? When disabled, any psychic type can teleport.
requireTeleportMove = true

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{
"fileName": "client-config.json",
"screenScale": 1.0,
"sendErrorMessagesToChat": true,
"obscureUnknownPokemon": true,
"useSwimmingAnimationIfSubmerged": true,
"pokefinderOverlayOffset": 10,
"trackArrowYOffset": 80,
"maxCloudNumber": 12,
"maxCloudVelocity": 6
}

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{
"fileName": "server-config.json",
"hideUnknownPokemon": false,
"showPokemonTooltips": true,
"hideUnknownPokemonTooltips": false,
"hideNaturalBlockConditions": true,
"syncLabelsWithClient": true,
"checkSpawnWidth": 8,
"checkSpawnHeight": 16,
"searchAreaWidth": 200.0,
"searchAreaHeight": 200.0,
"pokemonFeatureWeights": {
"shiny": 10.0,
"perfectIvsRates": {
"1": 1.0,
"2": 2.0,
"3": 3.0,
"4": 4.0,
"5": 5.0,
"6": 6.0
},
"hiddenAbility": 1.0,
"eggMove": 1.0
},
"collectableConditions": {
"biomes": true,
"coordinates": true,
"light": true,
"moon_phase": true,
"sky_light": true,
"slime_chunk": true,
"structures": true,
"time_range": true,
"under_open_sky": true,
"weather": true,
"y_height": true,
"depth_submerged": true,
"depth_surface": true,
"fluid_submerged": true,
"fluid_surface": true,
"bait": true,
"lure_level": true,
"rod": true,
"rod_type": true,
"area_type_block": true,
"grounded_type_block": true,
"seafloor_type_block": true,
"fishing_block": true
}
}

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{
"eggCheckTicks": 12000,
"eggCheckChance": 0.5,
"eggHatchMultiplier": 1.0,
"shinyMethod": [
"masuda"
],
"shinyMultiplier": 4.0,
"hiddenAbilitiesEnabled": true,
"forcedAbilitiesEnabled": false,
"dittoAndDittoRandomEgg": false,
"dittoAndDittoAllowLegendary": false,
"dittoAndDittoAllowParadox": false,
"dittoAndDittoAllowUltraBeast": false,
"dittoAndDittoAllowUndiscovered": false,
"customColors": false,
"allowHoppersToPullFromPastureBlock": true,
"blacklistedAspects": [
"shiny",
"male",
"female",
"sheared"
]
}

12
config/collective.json5 Normal file
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{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}

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#If enabled, the default hammock recipes will be available.
enableHammockRecipes = true
#If enabled, the default sleeping bag recipes will be available.
enableSleepingBagRecipes = true

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#If enabled, players automatically attempt to use sleeping bags when placed.
autoUse = true
#If enabled, players cannot sleep again for a period of time after sleeping.
restrictSleeping = false
#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
#Range: 1.0 ~ 20.0
restMultiplier = 2.0
#The time of day that hammocks can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
hammockUse = "DAY"
#The time of day that sleeping bags can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
sleepingBagUse = "NIGHT"
#What percentage of players must sleep to skip the day.
#A percentage value of 0 will allow the day to be skipped by just 1 player, and a percentage value of 100 will require all players to sleep before skipping the day.
#A value of less than 0 will default to the playerSleepingPercentage game rule.
#
#Range: -1 ~ 100
daySleepingPercentage = -1
#The amount of time, in ticks, to add or remove from the new time after sleeping through a night.
#Range: -2000 ~ 2000
dayWakeTimeOffset = 0
#The amount of time, in ticks, to add or remove from the new time after sleeping through a day.
#Range: -2000 ~ 2000
nightWakeTimeOffset = 0
#If enabled, attempting to sleep in hammocks stops phantoms from spawning.
hammocksStopPhantoms = true
#If enabled, attempting to sleep in sleeping bags stops phantoms from spawning.
sleepingBagsStopPhantoms = true
#The percentage chance that a sleeping bag will break upon use.
#Range: 0 ~ 100
sleepingBagBreakChance = 0
#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
#Range: -1.0 ~ 1.0
sleepingBagBreakChanceLuckMultiplier = 0.0
#The status effects to apply to players after using the sleeping bag.
#Format: effect;duration(secs);power
sleepingBagEffects = []

6
config/continuity.json Normal file
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{
"connected_textures": true,
"emissive_textures": true,
"custom_block_layers": true,
"use_manual_culling": true
}

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# Toasting toasted bread again will turn into charcoal (only if no other mod adding toast is present). Set to false to disable.
allowVeryToastedBread = true
# Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar.
compressedCowJarMilkMultiplier = 9.0
# If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
# The amount of milk the cow in a jar generates per tick.
cowJarMilkPerTick = 1
# Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
# List of recipe ids that should be excluded from the recipe book.
excludedRecipes = [ ]
# Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = false
# The cooking time multiplier for the cooking oven. Higher values means it will take longer.
ovenCookTimeMultiplier = 1.0
# The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
ovenFuelTimeMultiplier = 0.33000001311302185
# Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false
# Set to false if you don't want ingredients to be marked with a special icon in the recipe book.
showIngredientIcon = true
# Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false

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[client]
# Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = [ ]
# We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
# Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely.
mode = "DEFAULT"
# If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
[common]
# A list of modid:name entries that will not be crafted by the compress key.
compressDenylist = [ "minecraft:sandstone", "minecraft:iron_trapdoor" ]
# Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory)
compressRequiresCraftingGrid = true

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{
"chisel": "chisel.json"
}

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{
// Whether players can dismount other players from their vehicle.
"beAbleToDismountOtherPlayers": false
}

1
config/dynamic_fps.json Normal file
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{}

70
config/enchdesc.json Normal file
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{
"enabled": {
"//": "Determines if the mod and its features are enabled.",
"//default": true,
"value": true
},
"only_on_books": {
"//": [
"When enabled, descriptions will only be displayed when looking at an enchanted ",
"book. "
],
"//default": false,
"value": false
},
"only_in_enchanting_table": {
"//": [
"When enabled, descriptions will only be displayed when inside the enchanting ",
"table GUI. "
],
"//default": false,
"value": false
},
"require_keybind": {
"//": [
"When enabled, descriptions will only be displayed when the user holds the shift ",
"key. "
],
"//default": false,
"value": false
},
"activate_text": {
"//": [
"This text will be displayed when the require_keybind option is enabled and the ",
"user has not held the keybind. "
],
"//default": {
"translate": "enchdesc.activate.message",
"color": "dark_gray"
},
"value": {
"translate": "enchdesc.activate.message",
"color": "dark_gray"
}
},
"prefix": {
"//": [
"Text that will be added to the start of each description. This can be used to ",
"add indents and other decorators. "
],
"//default": "",
"value": ""
},
"suffix": {
"//": "Text that will be added to the end of each description.",
"//default": "",
"value": ""
},
"style": {
"//": [
"The style of the description text. This controls the color, format, font, and ",
"other visual properties of the description. "
],
"//default": {
"color": "dark_gray"
},
"value": {
"color": "dark_gray"
}
}
}

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{
"#README": "This config file does not support comments. To see them configure it in-game using YACL or Cloth Config (or just use Forge)",
"Configs for End\u0027s Delight": {
"allowedMobs": [
"minecraft:enderman",
"minecraft:endermite",
"minecraft:ender_dragon",
"minecraft:shulker"
],
"enableGristleTeleport": true,
"teleportRangeSize": 24,
"teleportMaxHeight": 32
}
}

62
config/entityculling.json Normal file
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{
"configVersion": 7,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst",
"drg_flares:drg_flares"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"alexscaves:gum_worm",
"minecraft:jungle_boat",
"minecraft:spruce_boat",
"mts:builder_rendering",
"drg_flares:drg_flares",
"minecraft:mangrove_boat",
"mts:builder_existing",
"minecraft:acacia_boat",
"minecraft:birch_chest_boat",
"create:contraption",
"drg_flares:drg_flare",
"minecraft:birch_boat",
"minecraft:boat",
"mts:builder_seat",
"minecraft:cherry_boat",
"minecraft:spruce_chest_boat",
"alexscaves:gum_worm_segment",
"minecraft:dark_oak_boat",
"minecraft:oak_chest_boat",
"avm_staff:campfire_flame",
"minecraft:dark_oak_chest_boat",
"create:gantry_contraption",
"minecraft:oak_boat",
"minecraft:pale_oak_boat",
"minecraft:acacia_chest_boat",
"minecraft:cherry_chest_boat",
"create:stationary_contraption",
"minecraft:bamboo_raft",
"minecraft:firework_rocket",
"minecraft:jungle_chest_boat",
"create:carriage_contraption",
"minecraft:pale_oak_chest_boat",
"minecraft:bamboo_chest_raft",
"minecraft:mangrove_chest_boat"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}

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#Indigo properties file
#Wed May 14 22:41:09 PDT 2025
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
fix-luminous-block-ambient-occlusion=auto
fix-mean-light-calculation=auto
fix-smooth-lighting-offset=auto

27
config/fallingleaves.json Normal file
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{
"version": 1,
"displayDebugData": false,
"enabled": true,
"leafSize": 5,
"leafLifespan": 200,
"leafSpawnRate": 10,
"coniferLeafSpawnRate": 0,
"cherrySpawnRate": 10,
"snowflakeSpawnRate": 15,
"dropFromPlayerPlacedBlocks": true,
"leavesOnBlockHit": true,
"minimumFreeSpaceBelow": 1,
"windEnabled": true,
"windlessDimensions": [
"minecraft:the_end",
"minecraft:the_nether"
],
"leafSettings": {},
"leafSpawners": [],
"fallSpawnRateFactor": 1.8,
"winterSpawnRateFactor": 0.1,
"startingSpawnRadius": 0,
"decaySpawnRateFactor": 2.6,
"maxDecayLeaves": 9,
"registerParticles": true
}

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type = custom_gui_screens
overridden_screens {
}

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type = customizablemenus

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##[legacy]
B:custom_guis_ported = 'true';

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##[general]
I:default_gui_scale = '-1';
B:play_vanilla_menu_music = 'true';
B:force_fullscreen = 'false';
##[customization]
B:modpack_mode = 'false';
B:show_customization_overlay = 'true';
B:advanced_customization_mode = 'false';
##[loading]
B:preload_animations = 'true';
S:preload_resources = '';
S:custom_game_intro_skip_text = '';
B:allow_game_intro_skip = 'true';
S:game_intro_animation_name = '';
B:game_intro_fade_out = 'true';
##[window]
B:show_custom_window_icon = 'false';
S:custom_window_icon_macos = '';
S:custom_window_icon_32 = '';
S:custom_window_title = '';
S:custom_window_icon_16 = '';
##[multiplayer_screen]
B:show_multiplayer_screen_server_icons = 'true';
##[singleplayer_screen]
B:show_singleplayer_screen_world_icons = 'true';
##[layout_editor]
B:layout_editor_grid_snapping = 'true';
B:anchor_overlay_change_anchor_on_area_hover = 'true';
B:show_layout_editor_grid = 'true';
B:anchor_overlay_change_anchor_on_element_hover = 'true';
S:anchor_overlay_visibility_mode = 'dragging';
B:anchor_overlay_show_all_connection_lines = 'false';
S:anchor_overlay_color_base_override = '';
F:layout_editor_grid_snapping_strength = '1.0';
I:layout_editor_grid_size = '10';
B:invert_anchor_overlay_color = 'false';
S:anchor_overlay_color_border_override = '';
F:anchor_overlay_opacity_normal = '0.5';
F:anchor_overlay_opacity_busy = '0.7';
D:anchor_overlay_hover_charging_time_seconds = '2.0';
##[ui]
I:context_menu_hover_open_speed = '1';
S:ui_theme = 'dark';
F:ui_scale = '4.0';
B:play_ui_click_sounds = 'true';
B:enable_ui_text_shadow = 'false';
##[debug_overlay]
B:debug_overlay_show_basic_screen_category = 'true';
B:debug_overlay_show_system_category = 'true';
B:debug_overlay_show_advanced_screen_category = 'true';
B:show_debug_overlay = 'false';
B:debug_overlay_show_resources_category = 'true';
##[tutorial]
B:show_welcome_screen = 'false';
##[keyframe_editor]
B:arrow_keys_move_preview = 'false';

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{
"identifier": "dark",
"display_name": "fancymenu.ui.themes.dark",
"menu_bar_bottom_line_color": {
"hex": "#5D6164FF"
},
"layout_editor_mouse_selection_rectangle_color": {
"hex": "#0394FCFF"
},
"layout_editor_grid_color_normal": {
"hex": "#BA79F164"
},
"layout_editor_grid_color_center": {
"hex": "#5B5EFF64"
},
"layout_editor_element_border_color_normal": {
"hex": "#0394FCFF"
},
"layout_editor_element_border_color_selected": {
"hex": "#03DBFCFF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#E83609C8"
},
"layout_editor_anchor_point_overlay_color_base": {
"hex": "#25B479FF"
},
"layout_editor_anchor_point_overlay_color_border": {
"hex": "#114F34FF"
},
"layout_editor_close_icon_color": {
"hex": "#DA3C1EFF"
},
"scroll_grabber_color_normal": {
"hex": "#595B5D64"
},
"scroll_grabber_color_hover": {
"hex": "#66686864"
},
"screen_background_color": {
"hex": "#3C3F41FF"
},
"screen_background_color_darker": {
"hex": "#262626FF"
},
"element_border_color_normal": {
"hex": "#5D6164FF"
},
"element_border_color_hover": {
"hex": "#5D6164FF"
},
"element_background_color_normal": {
"hex": "#474747FF"
},
"element_background_color_hover": {
"hex": "#539CD4FF"
},
"slider_handle_color_normal": {
"hex": "#4784B4FF"
},
"slider_handle_color_hover": {
"hex": "#539CD4FF"
},
"area_background_color": {
"hex": "#2B2B2BFF"
},
"edit_box_background_color": {
"hex": "#2B2B2BFF"
},
"edit_box_border_color_normal": {
"hex": "#5D6164FF"
},
"edit_box_border_color_focused": {
"hex": "#5D6164FF"
},
"list_entry_color_selected_hovered": {
"hex": "#323232FF"
},
"text_editor_sidebar_color": {
"hex": "#313335FF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#5B5C5EFF"
},
"text_editor_line_number_text_color_selected": {
"hex": "#899396FF"
},
"listing_dot_color_1": {
"hex": "#3E86A0FF"
},
"listing_dot_color_2": {
"hex": "#AD6C79FF"
},
"listing_dot_color_3": {
"hex": "#AA823FFF"
},
"suggestions_background_color": {
"hex": "#474747FF"
},
"suggestions_text_color_normal": {
"hex": "#CEDDEDFF"
},
"suggestions_text_color_selected": {
"hex": "#64A5ECFF"
},
"ui_texture_color": {
"hex": "#FFFFFFFF"
},
"generic_text_base_color": {
"hex": "#FFFFFFFF"
},
"element_label_color_normal": {
"hex": "#CEDDEDFF"
},
"element_label_color_inactive": {
"hex": "#717577FF"
},
"edit_box_text_color_normal": {
"hex": "#CEDDEDFF"
},
"edit_box_text_color_uneditable": {
"hex": "#717577FF"
},
"edit_box_suggestion_text_color": {
"hex": "#808080FF"
},
"description_area_text_color": {
"hex": "#CEDDEDFF"
},
"text_editor_text_color": {
"hex": "#9EAAB8FF"
},
"success_text_color": {
"hex": "#31CE05FF"
},
"error_text_color": {
"hex": "#ED4545FF"
},
"warning_text_color": {
"hex": "#E59B12FF"
},
"text_editor_text_formatting_nested_text_color_1": {
"hex": "#EB7F7FFF"
},
"text_editor_text_formatting_nested_text_color_2": {
"hex": "#EBC97FFF"
},
"text_editor_text_formatting_nested_text_color_3": {
"hex": "#BEEB7FFF"
},
"text_editor_text_formatting_nested_text_color_4": {
"hex": "#7FEBE6FF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#7F9EEBFF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#967FEBFF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#D47FEBFF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#F53636FF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#F59236FF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#F5E536FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#69F536FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#3689F5FF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#FCDF03FF"
}
}

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{
"identifier": "light",
"display_name": "fancymenu.ui.themes.light",
"menu_bar_bottom_line_color": {
"hex": "#777777FF"
},
"layout_editor_mouse_selection_rectangle_color": {
"hex": "#0394FCFF"
},
"layout_editor_grid_color_normal": {
"hex": "#BA79F164"
},
"layout_editor_grid_color_center": {
"hex": "#5B5EFF64"
},
"layout_editor_element_border_color_normal": {
"hex": "#0394FCFF"
},
"layout_editor_element_border_color_selected": {
"hex": "#03DBFCFF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#E83609C8"
},
"layout_editor_anchor_point_overlay_color_base": {
"hex": "#25B479FF"
},
"layout_editor_anchor_point_overlay_color_border": {
"hex": "#114F34FF"
},
"layout_editor_close_icon_color": {
"hex": "#932813FF"
},
"scroll_grabber_color_normal": {
"hex": "#595B5D64"
},
"scroll_grabber_color_hover": {
"hex": "#66686864"
},
"screen_background_color": {
"hex": "#B2B2B2FF"
},
"screen_background_color_darker": {
"hex": "#ADADADFF"
},
"element_border_color_normal": {
"hex": "#777777FF"
},
"element_border_color_hover": {
"hex": "#777777FF"
},
"element_background_color_normal": {
"hex": "#CBCBCBFF"
},
"element_background_color_hover": {
"hex": "#AFAFAFFF"
},
"slider_handle_color_normal": {
"hex": "#858484FF"
},
"slider_handle_color_hover": {
"hex": "#A2A2A2FF"
},
"area_background_color": {
"hex": "#CBCBCBFF"
},
"edit_box_background_color": {
"hex": "#CBCBCBFF"
},
"edit_box_border_color_normal": {
"hex": "#383838FF"
},
"edit_box_border_color_focused": {
"hex": "#444444FF"
},
"list_entry_color_selected_hovered": {
"hex": "#AFAFAFFF"
},
"text_editor_sidebar_color": {
"hex": "#A4A4A4FF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#696969FF"
},
"text_editor_line_number_text_color_selected": {
"hex": "#464646FF"
},
"listing_dot_color_1": {
"hex": "#438DD0FF"
},
"listing_dot_color_2": {
"hex": "#AB3950FF"
},
"listing_dot_color_3": {
"hex": "#B2740CFF"
},
"suggestions_background_color": {
"hex": "#A2A2A2FF"
},
"suggestions_text_color_normal": {
"hex": "#2D2D2DFF"
},
"suggestions_text_color_selected": {
"hex": "#205EA2FF"
},
"ui_texture_color": {
"hex": "#2D2D2DFF"
},
"generic_text_base_color": {
"hex": "#252525FF"
},
"element_label_color_normal": {
"hex": "#2D2D2DFF"
},
"element_label_color_inactive": {
"hex": "#8A8989FF"
},
"edit_box_text_color_normal": {
"hex": "#2D2D2DFF"
},
"edit_box_text_color_uneditable": {
"hex": "#8A8989FF"
},
"edit_box_suggestion_text_color": {
"hex": "#8A8989FF"
},
"description_area_text_color": {
"hex": "#2D2D2DFF"
},
"text_editor_text_color": {
"hex": "#484E53FF"
},
"success_text_color": {
"hex": "#197E02FF"
},
"error_text_color": {
"hex": "#A41B1BFF"
},
"warning_text_color": {
"hex": "#9B6105FF"
},
"text_editor_text_formatting_nested_text_color_1": {
"hex": "#A10F0FFF"
},
"text_editor_text_formatting_nested_text_color_2": {
"hex": "#B27D09FF"
},
"text_editor_text_formatting_nested_text_color_3": {
"hex": "#66A80AFF"
},
"text_editor_text_formatting_nested_text_color_4": {
"hex": "#089891FF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#072E8DFF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#26069DFF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#6A0685FF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#730303FF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#854306FF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#918504FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#267A07FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#363CF5FF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#FF3A0064"
}
}

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type = user_variables

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{
"#README": "This config file does not support comments. To see them configure it in-game using YACL or Cloth Config (or just use Forge)",
"client": {
"nourishmentHungerOverlay": true,
"comfortHealthOverlay": true,
"foodEffectTooltip": true
}
}

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{
"#README": "This config file does not support comments. To see them configure it in-game using YACL or Cloth Config (or just use Forge)",
"settings": {
"enableVanillaCropCrates": true,
"farmersBuyFDCrops": true,
"wanderingTraderSellsFDItems": true,
"richSoilBoostChance": 0.2,
"cuttingBoardFortuneBonus": 0.1,
"enableRopeReeling": true,
"canvasSignDarkBackgroundList": [
"gray",
"purple",
"blue",
"brown",
"green",
"red",
"black"
]
},
"farming": {
"defaultTomatoVineRope": "farmersdelight:rope",
"enableTomatoVineClimbingTaggedRopes": true
},
"recipe_book": {
"enableRecipeBookCookingPot": true
},
"overrides": {
"vanillaSoupExtraEffects": true,
"rabbitStewBuff": true,
"dispenserUsesToolsOnCuttingBoard": true,
"stack_size": {
"enableStackableSoupItems": true,
"soupItemList": [
"minecraft:mushroom_stew",
"minecraft:beetroot_soup",
"minecraft:rabbit_stew"
]
}
},
"world": {
"generateFDChestLoot": true,
"genVillageCompostHeaps": true,
"genFDCropsOnVillageFarms": true,
"wild_cabbages": {
"chance": 30
},
"wild_beetroots": {
"chance": 30
},
"wild_potatoes": {
"chance": 100
},
"wild_carrots": {
"chance": 120
},
"wild_onions": {
"chance": 120
},
"wild_tomatoes": {
"chance": 100
},
"wild_rice": {
"chance": 20
},
"brown_mushroom_colonies": {
"genBrownMushroomColony": true,
"chance": 15
},
"red_mushroom_colonies": {
"genRedMushroomColony": true,
"chance": 15
}
}
}

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# The range at which the chicken nest picks up laid eggs.
chickenNestRange = 8
# List of default presets to disable.
disabledDefaultPresets = [ ]
# List of optional presets to enable.
enabledOptionalPresets = [ ]
# The maximum amount of animals (per type) until the feeding trough stops feeding.
feedingTroughMaxAnimals = 24
# The range within animals can be fed by the feeding trough.
feedingTroughRange = 8
# The chance to get a bonus crop when using Green Fertilizer.
fertilizerBonusCropChance = 1.0
# The chance to get a bonus growth when using Red Fertilizer.
fertilizerBonusGrowthChance = 1.0
# The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
fertilizerRegressionChance = 0.0
# List of names the merchant can have.
merchantNames = [ "Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson" ]
# If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood)
treatMerchantsLikeBabies = true

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# Replace the blockstate neighbor table
replaceNeighborLookup = true
# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
# Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
# Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
# Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
# Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
# Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
# Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false

16
config/feytweaks.json Normal file
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{
"toggleMod": true,
"hideTexts": true,
"textDistance": 5.0,
"hideGlow": false,
"hideGlowDistance": 5.0,
"signCulling": true,
"simpleGlow": true,
"glowToShadow": false,
"fastGlowToShadow": false,
"optimizeGlow": false,
"hideBeam": false,
"beamDistance": 15.0,
"beaconCulling": true,
"optimizeBeam": true
}

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#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
logUntranslatedConfigurationWarnings = true
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
defaultConfigsPath = "defaultconfigs"

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# Client-specific configuration for FTB Chunks
# Modpack defaults should be defined in <instance>/config/ftbchunks-client.snbt
# (may be overwritten on modpack update)
# Players may locally override this by copying into <instance>/local/ftbchunks-client.snbt
# (will NOT be overwritten on modpack update)
{
advanced: {
# Enables debug info
# Default: false
debug_info: false
# Advanced option. Change how often the minimap will refresh icons
# Default: 500
# Range: 0 ~ 10000
minimap_icon_update_timer: 500
# Advanced option. How often map render update will be queued
# Default: 60
# Range: 1 ~ 600
rerender_queue_ticks: 60
# Advanced option. Max tasks that can queue up
# Default: 100
# Range: 1 ~ 10000
task_queue_max: 100
# Advanced option. How often queued tasks will run
# Default: 4
# Range: 1 ~ 300
task_queue_ticks: 4
memory: {
# When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing)
# Default: 32
# Range: 0 ~ 2147483647
autorelease_on_map_close: 32
# Constrain maximum map zoom-out based on number of explored regions and available memory
# Default: true
max_zoom_constraint: true
# Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing
# Default: 300
# Range: 0 ~ 2147483647
region_release_time: 300
}
}
appearance: {
# Biome blend
# Default: "blend_5x5"
# Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15"
biome_blend: "blend_5x5"
# Chunk grid overlay in large map
# Default: false
chunk_grid: true
# Show claimed chunks on the map
# Default: true
claimed_chunks_on_map: true
# Advanced option. Foliage darkness
# Default: 50
# Range: 0 ~ 255
foliage_darkness: 50
# Advanced option. Grass darkness
# Default: 50
# Range: 0 ~ 255
grass_darkness: 50
# Different ways to render map
# Default: "none"
# Valid values: "none", "night", "topography", "blocks", "light_sources"
map_mode: "none"
# Noise added to map to make it look less plastic
# Default: 0.05
# Range: 0.0 ~ 0.5
noise: 0.05d
# Only show entities that are on the surface
# Default: true
only_surface_entities: true
# Show your own claimed chunks on the map
# Default: true
own_claimed_chunks_on_map: true
# Reduces color palette to 256 colors
# Default: false
reduced_color_palette: false
# Color intensity
# Default: 1.0
# Range: 0.0 ~ 1.0
saturation: 1.0d
# Shadow intensity
# Default: 0.1
# Range: 0.0 ~ 0.3
shadows: 0.1d
# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
# Default: 8
# Range: 0 ~ 128
water_height_factor: 8
# Advanced option. Water visibility
# Default: 220
# Range: 0 ~ 255
water_visibility: 220
}
minimap: {
# Blurs minimap
# Default: "auto"
# Valid values: "auto", "on", "off"
blur_mode: "auto"
# Adds NWSE compass inside minimap
# Default: true
compass: true
# Enable minimap
# Default: true
enabled: true
# Show entities on minimap
# Default: true
entities: true
# Show entity heads on minimap
# Default: true
entity_heads: true
entity_icon: {
"minecraft:zombified_piglin": true
"minecraft:magma_cube": true
"minecraft:giant": true
"minecraft:panda": true
"minecraft:hoglin": true
"minecraft:llama": true
"minecraft:bat": true
"cobblemon:pokemon": true
"minecraft:wither_skeleton": true
"minecraft:bogged": true
"minecraft:wandering_trader": true
"minecraft:turtle": true
"minecraft:shulker": true
"minecraft:piglin": true
"minecraft:salmon": false
"minecraft:mooshroom": true
"minecraft:cod": false
"minecraft:cave_spider": true
"minecraft:cat": true
"minecraft:breeze": true
"minecraft:goat": true
"minecraft:chicken": true
"minecraft:allay": true
"minecraft:creeper": true
"minecraft:ender_dragon": true
"minecraft:elder_guardian": true
"minecraft:illusioner": true
"minecraft:pufferfish": false
"minecraft:donkey": true
"minecraft:glow_squid": true
"minecraft:horse": true
"minecraft:iron_golem": true
"minecraft:witch": true
"minecraft:wolf": true
"minecraft:rabbit": true
"minecraft:strider": true
"minecraft:tropical_fish": false
"minecraft:silverfish": true
"minecraft:zombie_villager": true
"minecraft:zombie": true
"minecraft:sheep": true
"minecraft:villager": true
"minecraft:skeleton": true
"minecraft:ghast": true
"minecraft:trader_llama": true
"minecraft:bee": true
"minecraft:piglin_brute": true
"minecraft:phantom": true
"minecraft:husk": true
"minecraft:parrot": true
"minecraft:pig": true
"minecraft:polar_bear": true
"minecraft:guardian": true
"minecraft:camel": true
"minecraft:spider": true
"minecraft:pillager": true
"minecraft:squid": true
"minecraft:enderman": true
"minecraft:ocelot": true
"minecraft:skeleton_horse": true
"minecraft:slime": true
"minecraft:stray": true
"minecraft:armadillo": true
"minecraft:blaze": true
"minecraft:cow": true
"minecraft:warden": true
"minecraft:axolotl": true
"minecraft:drowned": true
"minecraft:dolphin": true
"minecraft:fox": true
"minecraft:frog": true
}
# Minimap font scaling (values not a multiple of 0.5 may look bad)
# Default: 0.5
# Range: 0.1 ~ 5.0
font_scale: 0.5d
# Info hidden under minimap
# Default: ["ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_hidden: [
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
# Info displayed under minimap
# Default: ["ftbchunks:player_pos", "ftbchunks:biome", "ftbchunks:zone", "ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_order: [
"ftbchunks:player_pos"
"ftbchunks:biome"
"ftbchunks:zone"
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
info_settings: { }
# Entities in minimap will be larger
# Default: false
large_entities: false
# Minimap will not rotate
# Default: true
locked_north: true
# Show player heads on minimap
# Default: true
player_heads: true
# Mode for the pointer icon to render on full screen minimap
# Default: "both"
# Valid values: "face", "pointer", "both"
pointer_icon_mode: "both"
# Mode for the pointer icon to render on minimap
# Default: "both"
# Valid values: "face", "pointer", "both"
pointer_icon_mode_minimap: "both"
# Enables minimap to show up in corner
# Default: "top_right"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right"
position: "top_right"
# Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position.
# When set to none and the maps offset is greater than 0, the offset will apply to all directions
# Default: "none"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none"
position_offset_condition: "none"
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_x: 0
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_y: 0
# Size minimap proportional to screen width (and scale)
# Default: true
proportional: true
# Draw reticle lines on minimap
# Default: true
reticle: true
# Scale of minimap
# Default: 1.0
# Range: 0.25 ~ 4.0
scale: 1.0d
# Always show player on minimap, even when rotation not locked
# Default: true
show_player_when_unlocked: true
# Draw a square minimap instead of a circular one
# Default: false
square: false
# Show text above minimap
# Default: false
text_above_minimap: false
# Minimap visibility
# Default: 255
# Range: 0 ~ 255
visibility: 255
# Show waypoints on minimap
# Default: true
waypoints: true
# Zoom distance of the minimap
# Default: 1.0
# Range: 1.0 ~ 4.0
zoom: 1.0d
}
waypoints: {
# Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal)
# Default: 0
# Range: 0 ~ 2147483647
death_waypoint_autoremove_distance: 0
# Enables creation of death waypoints
# Default: true
death_waypoints: true
# Show waypoints in world
# Default: true
in_world_waypoints: true
# Minimum distance before waypoint dots start to fade
# Default: 1.0
# Range: 1.0 ~ 200.0
waypoint_dot_fade_distance: 1.0d
# Minimum distance before waypoint beacons start to fade
# Default: 12.0
# Range: 1.0 ~ 200.0
waypoint_fade_distance: 12.0d
# How close player crosshair needs to be to in-world waypoints to show waypoint labels
# Default: 1.0
# Range: 1.0 ~ 10.0
waypoint_focus_distance: 1.0d
# How much do in-world waypoints enlarge when the player crosshair is close
# Default: 2.0
# Range: 1.0 ~ 10.0
waypoint_focus_scale: 2.0d
# Maximum distance at which waypoints are drawn
# Default: 5000.0
# Range: 1.0 ~ 2.147483647E9
waypoint_max_distance: 5000.0d
}
}

211
config/ftbchunks-world.snbt Normal file
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# Server-specific configuration for FTB Chunks
# Modpack defaults should be defined in <instance>/config/ftbchunks-world.snbt
# (may be overwritten on modpack update)
# Server admins may locally override this by copying into <instance>/world/serverconfig/ftbchunks-world.snbt
# (will NOT be overwritten on modpack update)
{
# Forced modes won't let players change their ally settings
# Default: "default"
# Valid values: "default", "forced_all", "forced_none"
ally_mode: "default"
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
# Default: false
disable_protection: false
# Minimap for clients connecting to this server will be disabled
# Default: false
force_disable_minimap: false
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
# Default: false
location_mode_override: false
# Interval in ticks to send updates to clients with long-range player tracking data.
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
# Setting this to 0 disables long-range tracking.
# Default: 20
# Range: 0 ~ 2147483647
long_range_tracker_interval: 20
# Requires you to claim chunks in order to edit and interact with blocks
# Default: false
no_wilderness: false
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
# Default: []
no_wilderness_dimensions: [ ]
# If true, pistons are prevented from pushing/pulling blocks across claims owned by different teams (unless the target claim has public 'edit block' permissions defined). If 'disable_protection' is set to true, this setting is ignored.
# Default: true
piston_protection: true
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
# Default: true
protect_unknown_explosions: true
# Should PvP combat be allowed in claimed chunks? Default is ALWAYS; NEVER prevents it in all claimed chunks; PER_TEAM allows teams to decide if PvP is allowed in their claims
# Default: "always"
# Valid values: "always", "never", "per_team"
pvp_mode: "always"
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
# Requires KubeJS and/or Gamestages to be installed.
# Default: false
require_game_stage: false
claiming: {
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
# Default: []
claim_dimension_blacklist: [ ]
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
# Default: []
claim_dimension_whitelist: [ ]
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_claim_limit: 0
# Max claimed chunks.
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
# Default: 500
# Range: -∞ ~ +∞
max_claimed_chunks: 500
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
# Prevents chunks being claimed indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of claims.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unclaim: 0.0d
# Method by which party claim & force-load limits are calculated.
# LARGEST: use the limits of the member with the largest limits
# SUM: add up all the members' limits
# OWNER: use the party owner's limits only
# AVERAGE: use the average of all members' limits.
# Default: "largest"
# Valid values: "largest", "owner", "sum", "average"
party_limit_mode: "largest"
}
dev: {
# Enable dev commands
# Default: false
commands: false
}
fake_players: {
# Override to disable/enable fake players like miners and auto-clickers globally.
# Default will check this setting for each team
# Default: "check"
# Valid values: "check", "deny", "allow"
fake_players: "check"
# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
# Default: 7
# Range: 1 ~ 2147483647
max_prevented_log_age: 7
}
force_loading: {
# Control how force-loaded chunks work.
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
# ALWAYS: always allow force-loading, even if no players are online.
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
# Default: "default"
# Valid values: "default", "always", "never"
force_load_mode: "default"
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_force_limit: 0
# Max force loaded chunks.
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25
# Range: -∞ ~ +∞
max_force_loaded_chunks: 25
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of forceloading.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unforce: 0.0d
}
team_prop_defaults: {
# Default explosion protection for claimed chunks
# Default: false
def_allow_explosions: false
# Default mode for block breaking and placing in claimed chunks (NeoForge only)
# Default: "allies"
# Valid values: "allies", "private", "public"
def_block_edit: "allies"
# Default mode for block interaction, breaking and placing in claimed chunks (Fabric only)
# Default: "allies"
# Valid values: "allies", "private", "public"
def_block_edit_interact: "allies"
# Default mode for block interaction (right-click) in claimed chunks (NeoForge only)
# Default: "allies"
# Valid values: "allies", "private", "public"
def_block_interact: "allies"
# Default claim visibility for claimed chunks
# Default: "public"
# Valid values: "allies", "private", "public"
def_claim_visibility: "public"
# Default mode for left-clicking non-living entities (armor stands, item frames...) in claimed chunks
# Default: "allies"
# Valid values: "allies", "private", "public"
def_entity_attack: "allies"
# Default mode for entity interaction in claimed chunks
# Default: "allies"
# Valid values: "allies", "private", "public"
def_entity_interact: "allies"
# Default allow fake player IDs which are the same as real permitted players
# Default: true
def_fake_player_ids: true
# Default allow-fake-player setting for team properties
# Default: false
def_fake_players: false
# Default mob griefing protection for claimed chunks
# Default: false
def_mob_griefing: false
# Default named fake players who should be allowed by default
# Default: []
def_named_fake_players: [ ]
# Default long-range player visibility on map
# Default: "allies"
# Valid values: "allies", "private", "public"
def_player_visibility: "allies"
# Default PvP setting in claimed chunks
# Default: true
def_pvp: true
}
waypoint_sharing: {
# Allow players to share waypoints with their party.
# Default: true
waypoint_sharing_party: true
# Allow players to share waypoints with other players.
# Default: true
waypoint_sharing_players: true
# Allow players to share waypoints with the entire server.
# Default: true
waypoint_sharing_server: true
}
}

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# Client-specific configuration for FTB Library
{
colorselector: {
# Colors recently selected in the color selector
# Default: []
recents: [I; ]
}
sidebar: {
buttons: {
"ftbteams:my_team": {
enabled: true
x: 0
y: 1
}
"ftbchunks:chunks": {
enabled: true
x: 1
y: 1
}
"ftblibrary:toggle/night": {
enabled: true
x: 2
y: 0
}
"ftbultimine:config": {
enabled: true
x: 3
y: 1
}
"ftblibrary:toggle/gamemode": {
enabled: true
x: 0
y: 0
}
"ftbchunks:claim_chunks": {
enabled: true
x: 2
y: 1
}
"ftblibrary:config": {
enabled: true
x: 4
y: 1
}
"ftblibrary:toggle/day": {
enabled: true
x: 1
y: 0
}
"ftblibrary:toggle/rain": {
enabled: true
x: 3
y: 0
}
}
# Enable the sidebar
# Default: true
enabled: true
# Position of the sidebar
# Default: "top_left"
# Valid values: "top_left", "top_right", "bottom_left", "bottom_right"
position: "top_left"
}
tooltips: {
# Add the name of the mod that fluids belong to in the fluid selection GUI.
# Default: true
fluid_modname: true
# Add the name of the mod that images belong to in the image selection GUI.
# Default: true
image_modname: true
# Add the name of the mod that items belong to in the item selection GUI.
# Note that several common mods also do this (modnametooltip,WTHIT,EMI...) so this is false by default
# Default: false
item_modname: false
}
}

15
config/giantspawn.json5 Normal file
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{
// The chance a zombie that has spawned on the surface is a giant.
// min: 0.0, max: 1.0
"chanceSurfaceZombieIsGiant": 0.05,
// If enabled, burns giants when daylight shines upon them.
"shouldBurnGiantsInDaylight": true,
// If enabled, a giant will only spawn on the surface.
"onlySpawnGiantOnSurface": true,
// The giant movement speed modifier relative to the base zombie movement speed.
// min: 0.0, max: 20.0
"giantMovementSpeedModifier": 1.0,
// The giant attack damage modifier relative to the base zombie attack damage.
// min: 0.0, max: 20.0
"giantAttackDamageModifier": 2.0
}

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# Compatibility settings
[compatibility]
# List of in-game IDs of additional crops that are not supported out of the box.
crops = []
# List of in-game IDs for crops that under no condition can be right-click harvested.
blacklist = []
# Game balancing settings
[balancing]
# Require holding a hoe (either hands) to right-click harvest.
"require hoe" = false
# If [require hoe] is set to true, damage the hoe of the given amount (0 to disable, must be an integer).
#Range: > 0
"damage on harvest" = 0
# Multiplier for the exhaustion caused when right-click harvesting (0 to disable, 1 for the same exhaustion regular block breaking causes).
# Testing is advised. Follow the table below for some approximate info (note that a player has up to 20 hunger points):
# Multiplier value | Hunger points per crop harvested | Crops required to deplete 1 hunger/saturation point
# 0.0 0 -
# 1.0 0.001 800
# 5.0 0.006 160
# 10.0 0.013 80
# 50.0 0.063 16
# 100.0 0.125 8
# 200.0 0.25 4
# 400.0 0.5 2
#Range: 0.0 ~ 400.0
"exhaustion multiplier" = 1.0
# Amount of experience points to grant on harvest (0 to disable, must be an integer).
#Range: > 0
"exp on harvest" = 0
# Whether to gather drops near the player when harvesting.
"gather drops" = false
#Multi-harvest settings
[multiharvest]
# Ordered list of tiers.
# Used to determine the tier level for the other configuration options below.
# "none" is a special value that represents not using a tool.
# The tier name is made of two parts: a namespace and a name.
# The namespace is an optional mod ID and defaults to "minecraft" if not specified. The name can be either the tier name, e.g. "iron" (this is not granted to work aside from Vanilla tiers) or the tier tag, e.g. "incorrect_for_iron_tool".
# Examples: "iron", "incorrect_for_iron_tool", "minecraft:iron", "minecraft:incorrect_for_iron_tool".
tiers = ["none", "wood", "stone", "iron", "gold", "diamond", "netherite"]
# Tool tier starting from which it is possible to harvest multiple crops at once.
# All tiers that cannot multi-harvest will have a 1x1 square area of effect (a single crop).
# If [starting harvest area size] is set to "single" and [area increment step] to "none" multi-harvest will be effectively disabled, regardless of this config option value.
# From lesser to greater, default Vanilla tiers are: "none", "wood", "stone", "iron", "gold", "diamond", "netherite".
# When set to "none", multi-harvest will be enabled without a tool too. Note that [require hoe] takes precedence.
# The tier name is made of two parts: a namespace and a name.
# The namespace is an optional mod ID and defaults to "minecraft" if not specified. The name can be either the tier name, e.g. "iron" (this is not granted to work aside from Vanilla tiers) or the tier tag, e.g. "incorrect_for_iron_tool".
# Examples: "iron", "incorrect_for_iron_tool", "minecraft:iron", "minecraft:incorrect_for_iron_tool".
"multi-harvest starting tier" = "wood"
# Starting multi-harvest area size (square side length).
# The area is always a square centered on the right-clicked crop.
# Setting this to "single" and [area increment step] to "none" will effectively disable multi-harvest.
# "single" - single harvest area size, a 1x1 square.
# "medium" - medium harvest area size, a 3x3 square.
# "large" - large harvest area size, a 5x5 square.
#Allowed Values: SINGLE, MEDIUM, LARGE
"starting harvest area size" = "SINGLE"
# Increment step for the harvest area size with higher tool tiers.
# Setting this to "none" and [starting harvest area size] to "single" will effectively disable multi-harvest.
# "none" - no increment, the area stays the same (as defined by [starting harvest area size]) regardless of the tool used, if any.
# "small" - small increment, the size of the area, starting from [starting harvest area size], increases by 2 with each higher tier.E.g. 1x1 -> 3x3 -> 5x5 -> ...
# "medium" - medium increment, the size of the area, starting from [starting harvest area size], increases by 4 with each higher tier.E.g. 1x1 -> 5x5 -> 9x9 -> ...
# "large" - large increment, the size of the area, starting from [starting harvest area size], increases by 6 with each higher tier.E.g. 1x1 -> 7x7 -> 13x13 -> ...
#Allowed Values: NONE, SMALL, MEDIUM, LARGE
"area increment step" = "NONE"

17
config/highlighter.toml Normal file
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#Client Configuration
[client]
[client.options]
# If new item markers should be cleared when the inventory is closed.
clear_on_close = true
# If new item markers should be cleared when the item tooltip is displayed.
clear_on_hover = true
# If new item markers should be cleared when the item is selected on the hotbar.
clear_on_select = true
# If icons should match the color of items names (as shown in tooltips). Otherwise icons will all be gold.
item_name_color = false
# If new item markers should show on the hotbar.
show_on_hotbar = true
# The position of new item markers.
#Allowed values: UpperLeft, UpperRight, LowerLeft, LowerRight
icon_position = "UpperLeft"

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{"excluded":["put:valuesHere"]}

9
config/iris.properties Normal file
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#This file stores configuration options for Iris, such as the currently active shaderpack
#Sun Mar 23 12:20:52 PDT 2025
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=

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{
"__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
"values": [
"barrier"
]
}

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{
"__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.",
"values": [
"area_effect_cloud",
"firework_rocket",
"interaction",
"text_display",
"lightning_bolt"
]
}

48
config/jade/jade.json Normal file
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{
"general": {
"itemModNameTooltip": true,
"bossBarOverlapMode": "PUSH_DOWN",
"builtinCamouflage": true,
"hideFromTabList": true,
"hideFromGUIs": true,
"accessibilityModMemory": false,
"enableAccessibilityPlugin": false,
"fluidMode": "ANY",
"perspectiveMode": "CAMERA",
"extendedReach": 0.0,
"debug": false,
"displayBosses": true,
"displayMode": "TOGGLE",
"enableTextToSpeech": false,
"ttsMode": "PRESS",
"previewOverlay": true,
"displayTooltip": true,
"displayBlocks": true,
"displayEntities": true
},
"overlay": {
"alpha": 0.7,
"iconMode": "TOP",
"animation": true,
"disappearingDelay": 0.0,
"overlaySquare": false,
"flipMainHand": false,
"autoScaleThreshold": 0.4,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"overlayAnchorY": 0.0,
"activeTheme": "jade:dark",
"overlayPosX": 0.5,
"overlayPosY": 1.0
},
"formatting": {
"itemModNameStyle": {
"italic": true,
"color": "blue"
}
},
"history": {
"hintOverlayToggle": false,
"themesHash": -328442023
}
}

96
config/jade/plugins.json Normal file
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{
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"harvest_tool.effective_tool": true,
"energy_storage.style": "PROGRESS_BAR",
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": true,
"armor_stand": true,
"fluid_storage.detailed": false,
"next_entity_drop": true,
"energy_storage": true,
"entity_armor.max_for_render": 20,
"breaking_progress": true,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"waxed": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"fluid_storage.style": "PROGRESS_BAR",
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"lectern": true,
"entity_armor": true,
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"jade_access": {
"held_item": true,
"sign": true,
"block": true,
"entity": true,
"entity_variant": true
},
"cobblemonintegrations": {
"healer": true,
"fossil_analyzer": true,
"pokemon_entity": true,
"berry_bush": true
},
"supplementaries": {
"hat_stand": true
},
"jade": {
"coordinates.rel": false,
"registry_name.special": false,
"block_states": false,
"distance": false,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"block_properties": false,
"mod_name": true
},
"waystones": {
"waystone": true
},
"cookingforblockheads": {
"fridge": true,
"oven": true,
"sink": true,
"preservation_chamber": true,
"milk_jar": true,
"toaster": true
},
"balm": {
"jade": true
}
}

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{
"balm:jade": null,
"cobblemonintegrations:berry_bush": null,
"cobblemonintegrations:fossil_analyzer": null,
"cobblemonintegrations:healer": null,
"cobblemonintegrations:pokemon_entity": null,
"cookingforblockheads:fridge": null,
"cookingforblockheads:milk_jar": null,
"cookingforblockheads:oven": null,
"cookingforblockheads:preservation_chamber": null,
"cookingforblockheads:sink": null,
"cookingforblockheads:toaster": null,
"jade:block_face": null,
"jade:block_properties": null,
"jade:block_states": null,
"jade:distance": null,
"jade:mod_name": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade_access:block": null,
"jade_access:block_amount": null,
"jade_access:block_body": null,
"jade_access:entity": null,
"jade_access:entity_body": null,
"jade_access:entity_variant": null,
"jade_access:held_item": null,
"jade_access:sign": null,
"minecraft:animal_owner": null,
"minecraft:armor_stand": null,
"minecraft:beehive": null,
"minecraft:block_display": null,
"minecraft:brewing_stand": null,
"minecraft:campfire": null,
"minecraft:chiseled_bookshelf": null,
"minecraft:command_block": null,
"minecraft:crop_progress": null,
"minecraft:enchantment_power": null,
"minecraft:energy_storage": null,
"minecraft:energy_storage.default": null,
"minecraft:entity_armor": null,
"minecraft:entity_health": null,
"minecraft:falling_block": null,
"minecraft:fluid_storage": null,
"minecraft:fluid_storage.default": null,
"minecraft:furnace": null,
"minecraft:harvest_tool": null,
"minecraft:hopper_lock": null,
"minecraft:horse_stats": null,
"minecraft:item_ber": null,
"minecraft:item_display": null,
"minecraft:item_frame": null,
"minecraft:item_storage": null,
"minecraft:item_storage.default": null,
"minecraft:item_tooltip": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:mob_breeding": null,
"minecraft:mob_growth": null,
"minecraft:mob_spawner": null,
"minecraft:mob_spawner.cooldown": null,
"minecraft:next_entity_drop": null,
"minecraft:note_block": null,
"minecraft:painting": null,
"minecraft:player_head": null,
"minecraft:potion_effects": null,
"minecraft:progress": null,
"minecraft:redstone": null,
"minecraft:tnt_stability": null,
"minecraft:total_enchantment_power": null,
"minecraft:villager_profession": null,
"minecraft:waxed": null,
"minecraft:zombie_villager": null,
"polymer:blockstate": null,
"polymer:entities": null,
"supplementaries:hat_stand": null,
"supplementaries:present": null,
"supplementaries:safe": null,
"waystones:waystone": null
}

0
config/jei/blacklist.cfg Normal file
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Minecraft
Cobblemon
Comforts
Traveler's Backpack
Waystones

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net.minecraft.class_1799
mezz.jei.api.fabric.ingredients.fluids.IJeiFluidIngredient

228
config/jei/jei-client.ini Normal file
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[appearance]
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[cheat_mode]
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable showing items that are not in the creative menu.
# Valid Values: [true, false]
# Default Value: false
ShowHiddenItems = false
[bookmarks]
# Description: Add new bookmarks to the front of the bookmark list instead of the end.
# Valid Values: [true, false]
# Default Value: false
AddBookmarksToFrontEnabled = false
# Description: Extra features for bookmark tooltips
# Valid Values: A comma-separated list containing values of:
# [PREVIEW, INGREDIENTS]
# Default Value: PREVIEW
BookmarkTooltipFeatures = PREVIEW
# Description: Hold shift to show bookmark tooltip features
# Valid Values: [true, false]
# Default Value: true
HoldShiftToShowBookmarkTooltipFeatures = true
# Description: Drag bookmarks to rearrange them in the list
# Valid Values: [true, false]
# Default Value: true
DragToRearrangeBookmarksEnabled = true
[advanced]
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchRenderErrorsEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
# Description: Show recipes for ingredient tags, like Item Tags and Block Tags
# Valid Values: [true, false]
# Default Value: false
showTagRecipesEnabled = false
[input]
# Description: Number of milliseconds before a long mouse click is considered to become a drag operation
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
# Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.
# Valid Values: An integer in the range [1, 50] (inclusive)
# Default Value: 9
smoothScrollRate = 9
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
# Description: Sorting order for displayed recipes
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
RecipeSorterStages = BOOKMARKED, CRAFTABLE
[tags]
# Description: Show tag content in tooltips
# Valid Values: [true, false]
# Default Value: true
TagContentTooltipEnabled = true
# Description: Hide tags that only have 1 ingredient
# Valid Values: [true, false]
# Default Value: true
HideSingleIngredientTagsEnabled = true
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
# Description: Search mod ids in addition to mod names
# Valid Values: [true, false]
# Default Value: true
SearchModIds = true
# Description: Search mod aliases in addition to mod names
# Valid Values: [true, false]
# Default Value: true
SearchModAliases = true
# Description: Search by the shorthand first letters of a mod's name
# Valid Values: [true, false]
# Default Value: true
SearchShortModNames = true
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [2, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [2, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

27
config/jei/jei-debug.ini Normal file
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[debug]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug GUIs enabled
# Valid Values: [true, false]
# Default Value: false
DebugGuis = false
# Description: Debug inputs enabled
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
# Description: Add debug information to ingredient tooltips when advanced tooltips are enabled
# Valid Values: [true, false]
# Default Value: false
debugInfoTooltipsEnabled = false
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
CrashingTestItemsEnabled = false

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[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

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minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire_cooking
minecraft:compostable
minecraft:fuel
minecraft:smelting
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
cobblemon:berry_recipe
jei:information

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general.width = Breite
general.height = Höhe
general.on = An
general.off = Aus
popup.done = Fertig
popup.yesno.confirm = Bestätigen
popup.yesno.cancel = Abbrechen
popup.notification.accept = Akzeptieren
popup.choosefile.back = ZURÜCK
popup.choosefile.title = Datei wählen
popup.choosefile.choose = Wählen
popup.choosefile.supported = Unterstützte Dateitypen:

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general.width = Width
general.height = Height
general.on = On
general.off = Off
popup.done = Done
popup.yesno.confirm = Confirm
popup.yesno.cancel = Cancel
popup.notification.accept = Accept
popup.choosefile.back = BACK
popup.choosefile.title = Choose File
popup.choosefile.choose = Choose
popup.choosefile.supported = Supported file types:
configscreen.boolean.enabled = Enabled
configscreen.boolean.disabled = Disabled

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general.width = Szerokość
general.height = Wysokość
general.on = On
general.off = Off
popup.done = Gotowe
popup.yesno.confirm = Potwierdź
popup.yesno.cancel = Anuluj
popup.notification.accept = Zaakceptuj
popup.choosefile.back = BACK
popup.choosefile.title = Choose File
popup.choosefile.choose = Choose

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general.width = Largura
general.height = Altura
general.on = Ligado
general.off = Desligado
popup.done = Pronto
popup.yesno.confirm = Confirmar
popup.yesno.cancel = Cancelar
popup.notification.accept = Aceitar
popup.choosefile.back = VOLTAR
popup.choosefile.title = Escolher arquivo
popup.choosefile.choose = Escolher

23
config/lambdynlights.toml Normal file
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# LambDynamicLights configuration.
# The dynamic lights mode
mode = "fancy"
# Light sources settings.
[light_sources]
# Enable entities light source.
entities = true
# Enable first-person player light source.
self = true
# Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = true
# Creeper lighting mode. May be off, simple or fancy.
creeper = "simple"
# TNT lighting mode. May be off, simple or fancy.
tnt = "off"
# Enables dynamic lighting of beacon or end gateway beams.
beam = true
# Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting.
guardian_laser = true
[light_sources.settings.entities.minecraft]
glow_item_frame = false

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{
"version": 1,
"multilingualItemSearch": true,
"removableDefaultLanguage": false,
"fallbacks": [],
"previousFallbacks": [],
"language": "en_us",
"previousLanguage": ""
}

6
config/letmedespawn.json Normal file
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{
"mobNames": [
"corpse:corpse"
],
"persistenceEnablers": []
}

4
config/libgui.json5 Normal file
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{
// Whether dark mode should be enabled. Will only affect Vanilla-styled GUIs.
"darkMode": false
}

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# This is the configuration file for Lithium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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# Enable multiple mega's at one time
# Allowed values: true, false - Default: false
multipleMegas = false
# Enable mega evolution only for battles
# Allowed values: true, false - Default: false
battleModeOnly = false
# Allows you to have outside mega's but they devolve on battle and then you can have battle mode style theme
# Allowed values: true, false - Default: true
battleMode = true
# Allows you to have multiple primals at a time
# Allowed values: true, false - Default: true
multiplePrimals = true
# Allows you to have both the mega btn and allows u to carry your mega's into the battle, battleMode should be false for this
# Allowed values: true, false - Default: false
scuffedMode = false
# Makes it so that you need to have 200+ friendship in order to mega outside
# Allowed values: true, false - Default: false
friendshipMode = false
# Enables/Disables zMoves in game
# Allowed values: true, false - Default: true
zMoves = true
# Enables/Disables teralization in game
# Allowed values: true, false - Default: true
teralization = true
# Allows you to trade even if your pokemon is not in base form
# Allowed values: true, false - Default: false
tradeForm = false
# Enables etermax eternus forme
# Allowed values: true, false - Default: true
etermaxForme = true
# Enables/Disables Dmaxing in game
# Allowed values: true, false - Default: true
dynamax = true
# Allows you to dynamax anywhere you dont need to be near the dynamax area
# Allowed values: true, false - Default: false
dynamaxAnywhere = false

3
config/midnightlib.json Normal file
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{
"config_screen_list": "TRUE"
}

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{
"#README": "This config file does not support comments. To see them configure it in-game using YACL or Cloth Config (or just use Forge)",
"general": {
"merge_dynamic_packs": true,
"lazy_map_upload": true,
"maps_mipmap": 3,
"consistent_entity_renderer_shading": "NO_GUI"
}
}

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{
"#README": "This config file does not support comments. To see them configure it in-game using YACL or Cloth Config (or just use Forge)",
"general": {
"clear_dynamic_resources": false
}
}

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{
"common": {
"allowTeleportComment": "Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.",
"allowTeleport": true,
"displayCoordinatesComment": "Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.",
"displayCoordinates": true,
"maxSamplesComment": "The maximum number of samples to be taken when searching for a biome.",
"maxSamples": 50000,
"radiusModifierComment": "biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource .",
"radiusModifier": 2500,
"sampleSpaceModifierComment": "biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive.",
"sampleSpaceModifier": 16,
"biomeBlacklistComment": "A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex (ignore backslashes): [\"minecraft:savanna\", \"minecraft:desert\", \"minecraft:*ocean*\"]",
"biomeBlacklist": []
},
"client": {
"displayWithChatOpenComment": "Displays Nature's Compass information even while chat is open.",
"displayWithChatOpen": true,
"fixBiomeNamesComment": "Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills",
"fixBiomeNames": true,
"overlayLineOffsetComment": "The line offset for information rendered on the HUD.",
"overlayLineOffset": 1,
"overlaySideComment": "The side for information rendered on the HUD. Ex: LEFT, RIGHT",
"overlaySide": "LEFT"
}
}

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{
"configVersion": 11,
"animationSmoothingSpeed": 0.2,
"holdingItems": [
"quad-mstv-mtv:pale_oak_torch",
"quad-mstv-mtv:bamboo_torch",
"minecraft:clock",
"quad-mstv-mtv:spruce_soul_torch",
"minecraft:compass",
"minecraft:soul_torch",
"quad-mstv-mtv:jungle_soul_torch",
"quad-mstv-mtv:birch_soul_torch",
"quad-mstv-mtv:warped_soul_torch",
"minecraft:torch",
"quad-mstv-mtv:bamboo_soul_torch",
"quad-mstv-mtv:mangrove_torch",
"quad-mstv-mtv:cherry_soul_torch",
"minecraft:recovery_compass",
"quad-mstv-mtv:jungle_torch",
"quad-mstv-mtv:mangrove_soul_torch",
"minecraft:soul_lantern",
"quad-mstv-mtv:acacia_torch",
"quad-mstv-mtv:cherry_torch",
"quad-mstv-mtv:spruce_torch",
"quad-mstv-mtv:dark_oak_soul_torch",
"quad-mstv-mtv:warped_torch",
"minecraft:lantern",
"quad-mstv-mtv:crimson_soul_torch",
"quad-mstv-mtv:pale_oak_soul_torch",
"quad-mstv-mtv:birch_torch",
"quad-mstv-mtv:acacia_soul_torch",
"quad-mstv-mtv:crimson_torch",
"quad-mstv-mtv:dark_oak_torch"
],
"enableAnimationSmoothing": true,
"enableInWorldMapRendering": true,
"enableOffhandHiding": true,
"enableRotationLocking": true,
"enableLadderAnimation": true,
"ladderAnimationAmplifier": 0.35,
"ladderAnimationArmHeight": 1.7,
"ladderAnimationArmSpeed": 2.0,
"enableRotateToLadder": true,
"enableEatDrinkAnimation": true,
"enableRowBoatAnimation": true,
"enableHorseAnimation": true,
"enableHorseLegAnimation": false,
"dontHoldItemsInBed": true,
"freezeArmsInBed": true,
"rotationLock": "NONE",
"limitRotationLockToFP": true,
"showLastUsedSword": false,
"sheathSwords": [
"minecraft:golden_sword",
"minecraft:iron_sword",
"minecraft:wooden_sword",
"minecraft:stone_sword",
"minecraft:diamond_sword",
"minecraft:netherite_sword"
],
"enableCrawlingAnimation": true,
"holdUpItemsMode": "CONFIG",
"holdUpTarget": "CAMERA",
"holdUpCameraOffset": 0.1,
"holdUpOnlySelf": false,
"holdUpItemOffset": 0.0,
"itemSwapAnimation": true,
"tweakElytraAnimation": true,
"petAnimation": true,
"fallingAnimation": false,
"freezingAnimation": true,
"huggingAnimation": false,
"narutoRunning": false,
"enableInWorldBookRendering": false,
"disableLegSmoothing": false,
"bowAnimation": "VANILLA",
"burningAnimation": true
}

23
config/oreharvester.json5 Normal file
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{
// If enabled, ore harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.
"oreHarvestWithoutSneak": false,
// Whether all ore drops in a mined vein should drop at the first broken block's position.
"dropOresAtFirstBrokenBlock": true,
// With fuzzy search enabled, it uses a block's raw name to determine whether it's an ore block. Improves compatibility with other mods that have not set a block tag, but does create a small chance of a false positive.
"enableFuzzyOreSearch": true,
// If enabled, for every ore harvested, the held pickaxe loses durability.
"loseDurabilityPerHarvestedOre": true,
// Here you can set how much durability harvesting an ore vein should take from the pickaxe. For example if set to 0.1, this means that every 10 ore take 1 durability.
// min: 0.001, max: 1.0
"loseDurabilityModifier": 1.0,
// If enabled, players' exhaustion level increases 0.005 per harvested ore (Minecraft's default per broken block) * increaseExhaustionModifier.
"increaseExhaustionPerHarvestedOre": true,
// This determines how much exhaustion should be added to the player per harvested ore. By default 0.005 * 1.0.
// min: 0.001, max: 1.0
"increaseExhaustionModifier": 1.0,
// If enabled, harvesting time will increase per existing ore in a vein. The amount is determined by 'increasedHarvestingTimePerOreModifier'.
"increaseHarvestingTimePerOre": true,
// How much longer it takes to harvest an ore vein with 'increaseHarvestingTimePerOre' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerOreModifier)).
// min: 0.01, max: 10.0
"increasedHarvestingTimePerOreModifier": 0.2
}

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// To disable a certain pickaxe from being able to harvest ore veins, add an exclamation mark (!) in front of the line,
minecraft:wooden_pickaxe,
minecraft:stone_pickaxe,
minecraft:golden_pickaxe,
minecraft:iron_pickaxe,
minecraft:diamond_pickaxe,
minecraft:netherite_pickaxe,

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{
"_c4": "Toggles visibility of F3 debug info",
"displayF3Info": true,
"_c5": "Enables logging of invalid registry ids (BlockStates, Blocks, Items, etc) sent by server",
"logInvalidServerEntryIds": false,
"_c6": "Disables Polymer's QoL changes that effects non-visual things",
"disableNonVisualQualityOfLifeChanges": false,
"_c7": "Enables experimental support for less standard modded containers, allowing them to display polymer items",
"experimentalModdedContainerSupport": true,
"_c11": "Makes polymer report time it's handshake took",
"logHandshakeTime": false
}

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{
"_c1": "Keep this one at 0, unless you credit this library in another way",
"coreCommandOperatorLevel": 0,
"_c2": "Enabled developer utilities",
"enableDevTools": false,
"_c3": "Uses simpler about display for /polymer command",
"minimalisticAbout": false,
"_c4": "Logs warnings while creating template/filter entities",
"enableTemplateEntityWarnings": true,
"_c5": "Enables logging of more exceptions. Useful when debugging",
"logAllExceptions": false,
"_c6": "Forces all player resource pack checks to always return true (detect resource pack on client)",
"force_resource_pack_state_to_enabled": false
}

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{
"_c0": "UUID of default/main resource pack.",
"main_uuid": "872de8b7-10c8-4d9d-bc33-b7443e692ea4",
"_c1": "Marks resource pack as required, only effects clients and mods using api to check it",
"markResourcePackAsRequiredByDefault": false,
"_c2": "Force-enables offset of CustomModelData",
"forcePackOffset": false,
"_c3": "Value of CustomModelData offset when enabled",
"offsetValue": 100000,
"_c4": "Enables usage of alternative armor rendering for increased mod compatibility. (Always on with Iris or Canvas present)",
"use_alternative_armor_rendering": false,
"_c5": "Included resource packs from mods!",
"include_mod_assets": [],
"_c6": "Included resource packs from zips!",
"include_zips": [
"world/resources.zip"
],
"_c7": "Path used for creation of default resourcepack!",
"resource_pack_location": "polymer/resource_pack.zip",
"_c8": "Prevents selected paths from being added to resource pack, if they start with provided text.",
"prevent_path_with": []
}

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{
"_c7": "Displays vanilla/modded creatives tabs in /polymer creative",
"displayNonPolymerCreativeTabs": true,
"_c9": "Makes server send additional block updates around clicked area",
"sendBlocksAroundClicked": true,
"_c11": "Makes polymer report time it's handshake took",
"logHandshakeTime": false,
"_c12": "Enables logging of BlockState ids rebuilds",
"logBlockStateRebuilds": true,
"_c1": "Enables syncing of non-polymer entries as polymer ones, when PolyMc is present",
"polyMcSyncModdedEntries": true,
"_c2": "Delay from last light updates to syncing it to clients, in ticks",
"lightUpdateTickDelay": 1,
"_c3": "Forcefully enables strict block updates, making client desyncs less likely to happen",
"force_strict_block_updates": false,
"_c4": "Enables experimental passing of ItemStack context through nbt, allowing for better mod compat",
"item_stack_nbt_hack": true,
"override_polymc_mining_check": false
}

21
config/rctmod-client.toml Normal file
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[Trainers]
#━━━━━━━━━━
#Determines if symbols for trainer types are shown next to trainer names.
showTrainerTypeSymbols = false
#━━━━━━━━━━
#Determines if trainer names are colored based of their type.
showTrainerTypeColors = true
["Trainer Card"]
#━━━━━━━━━━
#Padding of the trainer card gui.
#Range: 0 ~ 2147483646
trainerCardPadding = 8
#━━━━━━━━━━
#Horizontal alignment of the trainer card gui, i.e. 0=left, 0.5=center, 1=right.
#Range: 0.0 ~ 1.0
trainerCardAlignmentX = 0.0
#━━━━━━━━━━
#Vertical alignment of the trainer card gui, i.e. 0=top, 0.5=center, 1=bottom.
#Range: 0.0 ~ 1.0
trainerCardAlignmentY = 0.0

114
config/rctmod-server.toml Normal file
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[Spawning]
#━━━━━━━━━━
#A global factor that determines if a spawn attempt for a trainer is made.
#Range: 0.0 ~ 1.0
globalSpawnChance = 0.85
#━━━━━━━━━━
#The chance for a trainer to spawn will shrink towards this value based of how many
#trainers are already spawned in for a player. For example if a player has 0 trainers
#spawned for them the chance will be as configured by globalSpawnChance if a player
#has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free
#spot is left, the chance for the last trainer will be as configured by globalSpawnChanceMinimum.
#Set to any value equal to or above globalSpawnChance to disable (e.g. 1.0).
#Range: 0.0 ~ 1.0
globalSpawnChanceMinimum = 0.15
#━━━━━━━━━━
#The interval in ticks at which a spawn attempt is made per player.
#Range: 1 ~ 2147483646
spawnIntervalTicks = 120
#━━━━━━━━━━
#The spawn interval ticks will grow towards this value based of how many trainers are already
#spawned in for a player. For example if a player has 0 trainers spawned for them the spawn
#interval ticks will be as configured by spawnIntervalTicks, if a player has barely filled up their
#spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the spawn interval for the
#last trainer will be as configured by spawnIntervalTicksMaximum. Set to any value equal to or below
#spawnIntervalTicks to disable (e.g. 0).
#Range: 0 ~ 2147483646
spawnIntervalTicksMaximum = 1200
#━━━━━━━━━━
#The max horizontal distance a trainer can spawn from players.
#Range: 1 ~ 2147483646
maxHorizontalDistanceToPlayers = 70
#━━━━━━━━━━
#The min horizontal distance a trainer can spawn from players.
#Range: 1 ~ 2147483646
minHorizontalDistanceToPlayers = 25
#━━━━━━━━━━
#The max vertical distance a trainer can spawn from players.
#Range: 1 ~ 2147483646
maxVerticalDistanceToPlayers = 30
#━━━━━━━━━━
#Spawn cap of trainers per player.
#Range: 0 ~ 2147483646
maxTrainersPerPlayer = 12
#━━━━━━━━━━
#Total trainer spawn cap. This value may be increased for servers with higher expected
#player numbers (> 4), for example (|players| + 1)*maxTrainersPerPlayer.
#Range: 0 ~ 2147483646
maxTrainersTotal = 60
#━━━━━━━━━━
#The maximum level difference between the strongest pokemon in the team of a player and the strongest
#pokemon in the team of a trainer to spawn for that player. The spawn weight decreases with a higher
#level difference. Trainers with pokemon above the level cap of a player are excluded.
#Range: 0 ~ 100
maxLevelDiff = 25
#━━━━━━━━━━
#If enabled trainers will only spawn naturally around players that have a trainer card
#in their inventory (does not affect trainer spawners).
spawningRequiresTrainerCard = false
#━━━━━━━━━━
#If enabled a single trainer association npc may spawn naturally nearby players that carry a trainer
#card and have either not started a series or completed their current series. One may also spawn nearby
#any player in proximity to a village (at least 3 occupied beds and a village center). These can
#spawn everywhere but will respect the 'dimensionBlacklist' and 'dimensionWhitelist' settings.
spawnTrainerAssociation = true
#━━━━━━━━━━
#A comma separated list of dimensions (e.g. ["multiworld:spawn", "minecraft:the_end"]).
#In these dimensions trainers will never spawn.
dimensionBlacklist = []
#━━━━━━━━━━
#A comma separated list of dimensions (e.g. ["multiworld:spawn" , "minecraft:the_end"]).
#Trainers may only spawn in these dimensions (unless the list is empty).
dimensionWhitelist = []
#━━━━━━━━━━
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]).
#A biome may not have any of the given tags attached to it, for a trainer to spawn in that biome.
#Trainers may also have additional tags defined by a data pack.
biomeTagBlacklist = []
#━━━━━━━━━━
#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]).
#A biome must have atleast one of the given tags attached to it, for a trainer to spawn in that
#biome (unless the list is empty). Trainers may also have additional tags defined by a data pack.
biomeTagWhitelist = []
#━━━━━━━━━━
#A list of items that can be used to configure a trainer spawner to spawn specific
#trainers. Every entry must define an item followed by a space seperated list of
#trainer ids (of which one will be randomly chosen to spawn).
trainerSpawnerItems = ["cobblemon:mystic_water leader_misty_019f", "cobblemon:dubious_disc boss_giovanni_015d", "cobblemon:miracle_seed leader_erika_01a1", "cobblemon:cleanse_tag elite_four_agatha_0053 elite_four_agatha_0054", "cobblemon:magnet leader_lt_surge_01a0", "cobblemon:silk_scarf trainer_brendan_0032", "cobblemon:dragon_fang elite_four_lance_0056 elite_four_lance_0057", "cobblemon:focus_band elite_four_bruno_0050 elite_four_bruno_0051", "cobblemon:hard_stone leader_brock_019e", "cobblemon:life_orb champion_terry_01b6 champion_terry_01b7 champion_terry_01b8", "cobblemon:destiny_knot boss_giovanni_0045", "cobblemon:expert_belt trainer_brendan_0039", "cobblemon:vivichoke trainer_may_003d", "cobblemon:lucky_egg rival_terry_01b3 rival_terry_01b4 rival_terry_01b5", "cobblemon:poison_barb leader_koga_01a2", "cobblemon:dragon_scale leader_clair_004a", "cobblemon:black_tumblestone rocket_admin_archer_002e", "cobblemon:soothe_bell rival_terry_01b0 rival_terry_01b1 rival_terry_01b2", "minecraft:gold_nugget rival_terry_014c rival_terry_014d rival_terry_014e", "cobblemon:black_sludge rocket_admin_archer_ariana_m000", "cobblemon:charcoal_stick leader_blaine_01a3", "cobblemon:covert_cloak rocket_admin_archer_0043", "cobblemon:utility_umbrella rocket_admin_ariana_0044", "cobblemon:choice_scarf trainer_brendan_001a", "cobblemon:twisted_spoon leader_sabrina_01a4", "cobblemon:upgrade boss_giovanni_015c", "cobblemon:never_melt_ice elite_four_lorelei_004d elite_four_lorelei_004e"]
[Players]
#━━━━━━━━━━
#Initial level cap of players. Pokemon will not gain any experience if at or above the level cap.
#Range: 1 ~ 100
initialLevelCap = 15
#━━━━━━━━━━
#The required level cap for trainers is based of the strongest pokemon in their team.
#This value will be added to the derived level cap. Example: A trainer with a Pikachu at level 50
#has a level cap requirement of 50. If the additiveLevelCapRequirement is -10 the required level cap
#of that trainer becomes 40, if it is 10 the level cap requirement becomes 60.
additiveLevelCapRequirement = 0
#━━━━━━━━━━
#Can an empty series be considered completed or uncompletable? You tell me. If enabled an empty series
#will always be considered completed hence rewarding players immediately with a level cap of 100 otherwise
#the level cap of players will be as configured by initialLevelCap (and additiveLevelCapRequirement).
#Note that players will start with an empty series by default.
considerEmptySeriesCompleted = false
#━━━━━━━━━━
#If enabled the level cap of a players will not prevent their pokemon from gaining experience and leveling up.
#Trainers will still refuse to battle players that carry pokemon above their level cap!
allowOverLeveling = false
[Debug]
#━━━━━━━━━━
#If enabled additional information are printed to the log whenever a trainer spawns or despawns.
logSpawning = false

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{
"disabledGroups": [],
"customGroups": []
}

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{
"basics": {
"favorites": [],
"hiddenFavorites": [],
"displayHistory": [],
"cheating": false,
"favoritesEnabled": true,
"reduceMotion": false,
"keyBindings": {
"useNativeKeybinds": false,
"recipeKeybind": {
"keyCode": "key.keyboard.r",
"modifier": 0
},
"usageKeybind": {
"keyCode": "key.keyboard.u",
"modifier": 0
},
"hideKeybind": {
"keyCode": "key.keyboard.o",
"modifier": 2
},
"previousPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"nextPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"focusSearchFieldKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"copyRecipeIdentifierKeybind": {
"keyCode": "key.mouse.middle",
"modifier": 0
},
"favoriteKeybind": {
"keyCode": "key.keyboard.a",
"modifier": 0
},
"exportImageKeybind": {
"keyCode": "key.keyboard.f8",
"modifier": 0
},
"previousScreenKeybind": {
"keyCode": "key.keyboard.backspace",
"modifier": 0
}
},
// Declares whether REI is visible.
"overlayVisible": true,
"cheatingStyle": "GRAB"
},
"appearance": {
"recipeScreenType": "ORIGINAL",
// Declares the appearance of REI windows.
"theme": "LIGHT",
"layout": {
// Declares the position of the search field.
"searchFieldLocation": "CENTER",
// Declares the position of the config button.
"configButtonLocation": "LOWER",
// Declares whether the craftable filter button is enabled.
"showCraftableOnlyButton": true
},
// Declares the appearance of recipe's border.
"recipeBorder": "DEFAULT",
// Declares whether entry panel is scrolled.
"scrollingEntryListWidget": false,
// Declares whether entry panel should be invisible when not searching
"hideEntryPanelIfIdle": false,
"rainbow": false,
"horizontalEntriesBoundaries": 1.0,
"verticalEntriesBoundaries": 1.0,
"horizontalEntriesBoundariesColumns": 50,
"verticalEntriesBoundariesRows": 1000,
"horizontalEntriesBoundariesAlignment": 1.0,
"verticalEntriesBoundariesAlignment": 0.5,
"favoritesHorizontalEntriesBoundaries": 1.0,
"favoritesHorizontalEntriesBoundariesColumns": 50,
"syntaxHighlightingMode": "COLORFUL",
"isFocusModeZoomed": false
},
"functionality": {
"inputMethod": null,
// Declares whether REI should remove the recipe book.
"disableRecipeBook": false,
// Declares whether mob effects should be on the left side instead of the right side.
"leftSideMobEffects": false,
// Declares whether subsets is enabled.
"isSubsetsEnabled": false,
"allowInventoryHighlighting": true,
"inventoryHighlightingDarkenOpacity": 0.85,
"inventoryHighlightingOpacity": 1.0,
"itemCheatingMode": "REI_LIKE"
},
"advanced": {
"tooltips": {
// Declares whether REI should append mod names to entries.
"appendModNames": true,
// Declares whether favorites tooltip should be displayed.
"displayFavoritesTooltip": false,
"displayIMEHints": true
},
"layout": {
// The ordering of the items on the entry panel.
"entryPanelOrdering": "REGISTRY_ASCENDING",
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPerPage": 8,
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPageHeight": 300,
// Declares whether entry rendering time should be debugged.
"debugRenderTimeRequired": false,
// Merges displays with equal contents under 1 display.
"mergeDisplayUnderOne": true,
"favoriteAddWidgetMode": "ALWAYS_VISIBLE"
},
"accessibility": {
"entrySize": 1.0,
// Declares the position of the entry panel.
"displayPanelLocation": "RIGHT",
// Declares how the scrollbar in composite screen should act.
"compositeScrollBarPermanent": false,
"toastDisplayedOnCopyIdentifier": true,
// Declares whether REI should use compact tabs for categories.
"useCompactTabs": true,
// Declares whether REI should use compact tab buttons for categories.
"useCompactTabButtons": false
},
"search": {
// Declares whether search time should be debugged.
"debugSearchTimeRequired": false,
// Declares whether REI should search async.
"asyncSearch": true,
// Declares how many entries should be grouped one async search.
"asyncSearchPartitionSize": 100,
"patchAsyncThreadCrash": true,
"tooltipSearch": "ALWAYS",
"tagSearch": "PREFIX",
"identifierSearch": "ALWAYS",
"modSearch": "PREFIX"
},
"commands": {
// Declares the command used to change gamemode.
"gamemodeCommand": "/gamemode {gamemode}",
// Declares the command used in servers to cheat items.
"giveCommand": "/give {player_name} {item_identifier}{nbt} {count}",
// Declares the command used to change weather.
"weatherCommand": "/weather {weather}",
// Declares the command used to change time.
"timeCommand": "/time set {time}"
},
"miscellaneous": {
// Declares whether arrows in containers should be clickable.
"clickableRecipeArrows": true,
"registerRecipesInAnotherThread": true,
"newFastEntryRendering": true,
"cachingFastEntryRendering": false,
"cachingDisplayLookup": true,
"categorySettings": {
"filteringQuickCraftCategories": { },
"categoryOrdering": [],
"hiddenCategories": []
}
},
"filtering": {
"filteredStacks": [],
"shouldFilterDisplays": true,
"filteringRules": [
"{id:\"roughlyenoughitems:manual\",rule:{}}",
"{id:\"roughlyenoughitems:basic\",rule:{}}",
"{id:\"roughlyenoughitems:hidden_from_recipe_viewers\",rule:{}}"
]
}
}
}

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#Pinyin Options
#Wed May 14 22:42:20 PDT 2025

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#Double Pinyin Options
#Wed May 14 22:42:20 PDT 2025
Converter=sougou

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[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true

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[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 8
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1

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{
"tmMovesLearnable": true,
"eggMovesLearnable": true,
"tutorMovesLearnable": true,
"levelMovesLearnable": false,
"primaryTypeMovesLearnable": false,
"secondaryTypeMovesLearnable": false,
"anyMovesLearnableTMs": false,
"anyMovesLearnableTRs": false,
"blankTMsUsable": true,
"blankTRsUsable": true,
"tmsUsable": true,
"trsUsable": true,
"tmCoolDownTicks": 0,
"blankTMCooldownTicks": 0,
"blankTMBaseDurability": 1,
"tmBaseDurability": 32,
"tmRepairable": true,
"trStackSize": 16,
"dropOutsideOfBattle": true,
"dropInBattle": true,
"dropRateInBattle": 0.1,
"dropRateTMFractionInBattle": 0.1,
"dropRateOutsideOfBattle": 0.1,
"dropRateTMFractionOutsideOfBattle": 0.1,
"numberOfMovesToChooseFromInBattle": 4,
"numberOfMovesToChooseFromOutsideBattle": 1,
"dropAnyMove": false,
"dropPrimaryType": false,
"dropSecondaryType": false,
"dropFromLevelList": true,
"dropAnyLevelMoveFromLevelList": false,
"dropFromTmMoveList": true,
"dropFromTutorMoveList": true,
"dropFromEggMoveList": true,
"allowCustomMovesAndEditing": false
}

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