config: import pack config files
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357
config/ftbchunks-client.snbt
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357
config/ftbchunks-client.snbt
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# Client-specific configuration for FTB Chunks
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# Modpack defaults should be defined in <instance>/config/ftbchunks-client.snbt
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# (may be overwritten on modpack update)
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# Players may locally override this by copying into <instance>/local/ftbchunks-client.snbt
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# (will NOT be overwritten on modpack update)
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{
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advanced: {
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# Enables debug info
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# Default: false
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debug_info: false
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# Advanced option. Change how often the minimap will refresh icons
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# Default: 500
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# Range: 0 ~ 10000
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minimap_icon_update_timer: 500
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# Advanced option. How often map render update will be queued
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# Default: 60
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# Range: 1 ~ 600
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rerender_queue_ticks: 60
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# Advanced option. Max tasks that can queue up
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# Default: 100
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# Range: 1 ~ 10000
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task_queue_max: 100
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# Advanced option. How often queued tasks will run
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# Default: 4
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# Range: 1 ~ 300
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task_queue_ticks: 4
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memory: {
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# When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing)
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# Default: 32
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# Range: 0 ~ 2147483647
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autorelease_on_map_close: 32
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# Constrain maximum map zoom-out based on number of explored regions and available memory
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# Default: true
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max_zoom_constraint: true
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# Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing
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# Default: 300
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# Range: 0 ~ 2147483647
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region_release_time: 300
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}
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}
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appearance: {
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# Biome blend
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# Default: "blend_5x5"
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# Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15"
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biome_blend: "blend_5x5"
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# Chunk grid overlay in large map
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# Default: false
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chunk_grid: true
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# Show claimed chunks on the map
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# Default: true
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claimed_chunks_on_map: true
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# Advanced option. Foliage darkness
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# Default: 50
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# Range: 0 ~ 255
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foliage_darkness: 50
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# Advanced option. Grass darkness
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# Default: 50
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# Range: 0 ~ 255
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grass_darkness: 50
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# Different ways to render map
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# Default: "none"
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# Valid values: "none", "night", "topography", "blocks", "light_sources"
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map_mode: "none"
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# Noise added to map to make it look less plastic
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# Default: 0.05
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# Range: 0.0 ~ 0.5
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noise: 0.05d
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# Only show entities that are on the surface
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# Default: true
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only_surface_entities: true
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# Show your own claimed chunks on the map
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# Default: true
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own_claimed_chunks_on_map: true
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# Reduces color palette to 256 colors
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# Default: false
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reduced_color_palette: false
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# Color intensity
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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saturation: 1.0d
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# Shadow intensity
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# Default: 0.1
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# Range: 0.0 ~ 0.3
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shadows: 0.1d
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# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
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# Default: 8
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# Range: 0 ~ 128
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water_height_factor: 8
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# Advanced option. Water visibility
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# Default: 220
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# Range: 0 ~ 255
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water_visibility: 220
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}
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minimap: {
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# Blurs minimap
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# Default: "auto"
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# Valid values: "auto", "on", "off"
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blur_mode: "auto"
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# Adds NWSE compass inside minimap
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# Default: true
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compass: true
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# Enable minimap
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# Default: true
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enabled: true
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# Show entities on minimap
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# Default: true
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entities: true
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# Show entity heads on minimap
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# Default: true
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entity_heads: true
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entity_icon: {
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"minecraft:zombified_piglin": true
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"minecraft:magma_cube": true
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"minecraft:giant": true
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"minecraft:panda": true
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"minecraft:hoglin": true
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"minecraft:llama": true
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"minecraft:bat": true
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"cobblemon:pokemon": true
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"minecraft:wither_skeleton": true
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"minecraft:bogged": true
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"minecraft:wandering_trader": true
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"minecraft:turtle": true
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"minecraft:shulker": true
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"minecraft:piglin": true
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"minecraft:salmon": false
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"minecraft:mooshroom": true
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"minecraft:cod": false
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"minecraft:cave_spider": true
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"minecraft:cat": true
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"minecraft:breeze": true
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"minecraft:goat": true
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"minecraft:chicken": true
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"minecraft:allay": true
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"minecraft:creeper": true
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"minecraft:ender_dragon": true
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"minecraft:elder_guardian": true
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"minecraft:illusioner": true
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"minecraft:pufferfish": false
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"minecraft:donkey": true
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"minecraft:glow_squid": true
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"minecraft:horse": true
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"minecraft:iron_golem": true
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"minecraft:witch": true
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"minecraft:wolf": true
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"minecraft:rabbit": true
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"minecraft:strider": true
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"minecraft:tropical_fish": false
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"minecraft:silverfish": true
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"minecraft:zombie_villager": true
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"minecraft:zombie": true
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"minecraft:sheep": true
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"minecraft:villager": true
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"minecraft:skeleton": true
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"minecraft:ghast": true
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"minecraft:trader_llama": true
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"minecraft:bee": true
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"minecraft:piglin_brute": true
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"minecraft:phantom": true
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"minecraft:husk": true
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"minecraft:parrot": true
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"minecraft:pig": true
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"minecraft:polar_bear": true
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"minecraft:guardian": true
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"minecraft:camel": true
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"minecraft:spider": true
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"minecraft:pillager": true
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"minecraft:squid": true
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"minecraft:enderman": true
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"minecraft:ocelot": true
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"minecraft:skeleton_horse": true
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"minecraft:slime": true
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"minecraft:stray": true
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"minecraft:armadillo": true
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"minecraft:blaze": true
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"minecraft:cow": true
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"minecraft:warden": true
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"minecraft:axolotl": true
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"minecraft:drowned": true
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"minecraft:dolphin": true
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"minecraft:fox": true
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"minecraft:frog": true
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}
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# Minimap font scaling (values not a multiple of 0.5 may look bad)
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# Default: 0.5
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# Range: 0.1 ~ 5.0
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font_scale: 0.5d
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# Info hidden under minimap
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# Default: ["ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
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info_hidden: [
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"ftbchunks:fps"
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"ftbchunks:game_time"
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"ftbchunks:real_time"
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"ftbchunks:debug"
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]
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# Info displayed under minimap
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# Default: ["ftbchunks:player_pos", "ftbchunks:biome", "ftbchunks:zone", "ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
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info_order: [
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"ftbchunks:player_pos"
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"ftbchunks:biome"
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"ftbchunks:zone"
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"ftbchunks:fps"
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"ftbchunks:game_time"
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"ftbchunks:real_time"
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"ftbchunks:debug"
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]
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info_settings: { }
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# Entities in minimap will be larger
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# Default: false
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large_entities: false
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# Minimap will not rotate
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# Default: true
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locked_north: true
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# Show player heads on minimap
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# Default: true
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player_heads: true
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# Mode for the pointer icon to render on full screen minimap
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# Default: "both"
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# Valid values: "face", "pointer", "both"
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pointer_icon_mode: "both"
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# Mode for the pointer icon to render on minimap
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# Default: "both"
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# Valid values: "face", "pointer", "both"
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pointer_icon_mode_minimap: "both"
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# Enables minimap to show up in corner
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# Default: "top_right"
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# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right"
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position: "top_right"
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# Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position.
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# When set to none and the maps offset is greater than 0, the offset will apply to all directions
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# Default: "none"
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# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none"
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position_offset_condition: "none"
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# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
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# Default: 0
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# Range: -∞ ~ +∞
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position_offset_x: 0
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# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
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# Default: 0
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# Range: -∞ ~ +∞
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position_offset_y: 0
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# Size minimap proportional to screen width (and scale)
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# Default: true
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proportional: true
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# Draw reticle lines on minimap
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# Default: true
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reticle: true
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# Scale of minimap
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# Default: 1.0
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# Range: 0.25 ~ 4.0
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scale: 1.0d
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# Always show player on minimap, even when rotation not locked
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# Default: true
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show_player_when_unlocked: true
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# Draw a square minimap instead of a circular one
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# Default: false
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square: false
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# Show text above minimap
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# Default: false
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text_above_minimap: false
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# Minimap visibility
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# Default: 255
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# Range: 0 ~ 255
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visibility: 255
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# Show waypoints on minimap
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# Default: true
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waypoints: true
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# Zoom distance of the minimap
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# Default: 1.0
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# Range: 1.0 ~ 4.0
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zoom: 1.0d
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}
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waypoints: {
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# Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal)
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# Default: 0
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# Range: 0 ~ 2147483647
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death_waypoint_autoremove_distance: 0
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# Enables creation of death waypoints
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# Default: true
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death_waypoints: true
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# Show waypoints in world
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# Default: true
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in_world_waypoints: true
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# Minimum distance before waypoint dots start to fade
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# Default: 1.0
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# Range: 1.0 ~ 200.0
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waypoint_dot_fade_distance: 1.0d
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# Minimum distance before waypoint beacons start to fade
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# Default: 12.0
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# Range: 1.0 ~ 200.0
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waypoint_fade_distance: 12.0d
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# How close player crosshair needs to be to in-world waypoints to show waypoint labels
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# Default: 1.0
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# Range: 1.0 ~ 10.0
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waypoint_focus_distance: 1.0d
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# How much do in-world waypoints enlarge when the player crosshair is close
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# Default: 2.0
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# Range: 1.0 ~ 10.0
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waypoint_focus_scale: 2.0d
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# Maximum distance at which waypoints are drawn
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# Default: 5000.0
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# Range: 1.0 ~ 2.147483647E9
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waypoint_max_distance: 5000.0d
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}
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}
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