config: import pack config files
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128 changed files with 13500 additions and 1 deletions
12
config/sereneseasons/fertility.toml
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config/sereneseasons/fertility.toml
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[general]
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#Whether crops are affected by seasons.
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seasonal_crops = true
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#How crops behave when out of season.
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#0 = Grow slowly
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#1 = Can't grow
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#2 = Break when trying to grow
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out_of_season_crop_behavior = 0
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#Maximum height level for out of season crops to have fertility underground.
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underground_fertility_level = 48
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#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
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crop_tooltips = true
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238
config/sereneseasons/seasons.toml
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238
config/sereneseasons/seasons.toml
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[aesthetic_settings]
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#Change the foliage colour based on the current season
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change_foliage_color = true
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#Change the grass color based on the current season
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change_grass_color = true
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#Change the birch colour based on the current season
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change_birch_color = true
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[dimension_settings]
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#Seasons will only apply to dimensons listed here
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whitelisted_dimensions = ["minecraft:overworld"]
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[weather_settings]
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#Change the frequency of rain/snow/storms based on the season
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change_weather_frequency = true
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#Generate snow and ice during the Winter season
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generate_snow_ice = true
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[time_settings]
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#The starting sub season for new worlds.
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#0 = Random, 1 - 3 = Early/Mid/Late Spring
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#4 - 6 = Early/Mid/Late Summer
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#7 - 9 = Early/Mid/Late Autumn
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#10 - 12 = Early/Mid/Late Winter
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starting_sub_season = 1
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#The duration of a sub season in days.
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sub_season_duration = 8
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#If the season should progress on a server with no players online
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progress_season_while_offline = true
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#The duration of a Minecraft day in ticks.
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#This only adjusts the internal length of a day used by the season cycle.
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#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
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day_duration = 24000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 0.0
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max_rain_time = 36000
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min_rain_time = 12000
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season = "MID_WINTER"
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melt_rolls = 0
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max_thunder_time = -1
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biome_temp_adjustment = -0.8
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min_thunder_time = -1
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 8.33
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max_rain_time = 96000
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min_rain_time = 12000
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season = "MID_SPRING"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 25.0
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max_rain_time = 96000
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min_rain_time = 12000
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season = "LATE_SUMMER"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 12.5
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max_rain_time = 180000
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min_rain_time = 12000
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season = "EARLY_AUTUMN"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 0.0
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max_rain_time = 36000
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min_rain_time = 12000
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season = "LATE_WINTER"
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melt_rolls = 0
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max_thunder_time = -1
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biome_temp_adjustment = -0.8
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min_thunder_time = -1
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 12.5
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max_rain_time = 96000
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min_rain_time = 12000
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season = "LATE_SPRING"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 6.25
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max_rain_time = 180000
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min_rain_time = 12000
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season = "LATE_AUTUMN"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = -0.25
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 25.0
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max_rain_time = 96000
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min_rain_time = 12000
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season = "EARLY_SUMMER"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 25.0
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max_rain_time = 96000
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min_rain_time = 12000
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season = "MID_SUMMER"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 6.25
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max_rain_time = 96000
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min_rain_time = 12000
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season = "EARLY_SPRING"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = -0.25
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 8.33
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max_rain_time = 180000
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min_rain_time = 12000
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season = "MID_AUTUMN"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 0.0
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max_rain_time = 36000
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min_rain_time = 12000
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season = "EARLY_WINTER"
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melt_rolls = 0
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max_thunder_time = -1
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biome_temp_adjustment = -0.8
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min_thunder_time = -1
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