# Server-specific configuration for FTB Chunks # Modpack defaults should be defined in /config/ftbchunks-world.snbt # (may be overwritten on modpack update) # Server admins may locally override this by copying into /world/serverconfig/ftbchunks-world.snbt # (will NOT be overwritten on modpack update) { # Forced modes won't let players change their ally settings # Default: "default" # Valid values: "default", "forced_all", "forced_none" ally_mode: "default" # Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading # Default: false disable_protection: false # Minimap for clients connecting to this server will be disabled # Default: false force_disable_minimap: false # If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map. # Default: false location_mode_override: false # Interval in ticks to send updates to clients with long-range player tracking data. # Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers. # Setting this to 0 disables long-range tracking. # Default: 20 # Range: 0 ~ 2147483647 long_range_tracker_interval: 20 # Requires you to claim chunks in order to edit and interact with blocks # Default: false no_wilderness: false # Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting. # Default: [] no_wilderness_dimensions: [ ] # If true, pistons are prevented from pushing/pulling blocks across claims owned by different teams (unless the target claim has public 'edit block' permissions defined). If 'disable_protection' is set to true, this setting is ignored. # Default: true piston_protection: true # When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined # (Ghast fireballs are a common case - vanilla supplies a null entity source) # Default: true protect_unknown_explosions: true # Should PvP combat be allowed in claimed chunks? Default is ALWAYS; NEVER prevents it in all claimed chunks; PER_TEAM allows teams to decide if PvP is allowed in their claims # Default: "always" # Valid values: "always", "never", "per_team" pvp_mode: "always" # If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap. # Requires KubeJS and/or Gamestages to be installed. # Default: false require_game_stage: false claiming: { # Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod" # Default: [] claim_dimension_blacklist: [ ] # Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist". # Default: [] claim_dimension_whitelist: [ ] # Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit. # Default: 0 # Range: 0 ~ 2147483647 hard_team_claim_limit: 0 # Max claimed chunks. # You can override this with FTB Ranks 'ftbchunks.max_claimed' permission # Default: 500 # Range: -∞ ~ +∞ max_claimed_chunks: 500 # Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims. # Prevents chunks being claimed indefinitely by teams who no longer play. # Default of 0 means no automatic loss of claims. # Default: 0.0 # Range: 0.0 ~ 3650.0 max_idle_days_before_unclaim: 0.0d # Method by which party claim & force-load limits are calculated. # LARGEST: use the limits of the member with the largest limits # SUM: add up all the members' limits # OWNER: use the party owner's limits only # AVERAGE: use the average of all members' limits. # Default: "largest" # Valid values: "largest", "owner", "sum", "average" party_limit_mode: "largest" } dev: { # Enable dev commands # Default: false commands: false } fake_players: { # Override to disable/enable fake players like miners and auto-clickers globally. # Default will check this setting for each team # Default: "check" # Valid values: "check", "deny", "allow" fake_players: "check" # Maximum time in days to keep logs of prevented fakeplayer access to a team's claims. # Default: 7 # Range: 1 ~ 2147483647 max_prevented_log_age: 7 } force_loading: { # Control how force-loaded chunks work. # NEVER: only allow chunk force-loading if the owning team has at least one online player. # ALWAYS: always allow force-loading, even if no players are online. # DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission. # Default: "default" # Valid values: "default", "always", "never" force_load_mode: "default" # Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit. # Default: 0 # Range: 0 ~ 2147483647 hard_team_force_limit: 0 # Max force loaded chunks. # You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission # Default: 25 # Range: -∞ ~ +∞ max_force_loaded_chunks: 25 # Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded. # Prevents chunks being forceloaded indefinitely by teams who no longer play. # Default of 0 means no automatic loss of forceloading. # Default: 0.0 # Range: 0.0 ~ 3650.0 max_idle_days_before_unforce: 0.0d } team_prop_defaults: { # Default explosion protection for claimed chunks # Default: false def_allow_explosions: false # Default mode for block breaking and placing in claimed chunks (NeoForge only) # Default: "allies" # Valid values: "allies", "private", "public" def_block_edit: "allies" # Default mode for block interaction, breaking and placing in claimed chunks (Fabric only) # Default: "allies" # Valid values: "allies", "private", "public" def_block_edit_interact: "allies" # Default mode for block interaction (right-click) in claimed chunks (NeoForge only) # Default: "allies" # Valid values: "allies", "private", "public" def_block_interact: "allies" # Default claim visibility for claimed chunks # Default: "public" # Valid values: "allies", "private", "public" def_claim_visibility: "public" # Default mode for left-clicking non-living entities (armor stands, item frames...) in claimed chunks # Default: "allies" # Valid values: "allies", "private", "public" def_entity_attack: "allies" # Default mode for entity interaction in claimed chunks # Default: "allies" # Valid values: "allies", "private", "public" def_entity_interact: "allies" # Default allow fake player IDs which are the same as real permitted players # Default: true def_fake_player_ids: true # Default allow-fake-player setting for team properties # Default: false def_fake_players: false # Default mob griefing protection for claimed chunks # Default: false def_mob_griefing: false # Default named fake players who should be allowed by default # Default: [] def_named_fake_players: [ ] # Default long-range player visibility on map # Default: "allies" # Valid values: "allies", "private", "public" def_player_visibility: "allies" # Default PvP setting in claimed chunks # Default: true def_pvp: true } waypoint_sharing: { # Allow players to share waypoints with their party. # Default: true waypoint_sharing_party: true # Allow players to share waypoints with other players. # Default: true waypoint_sharing_players: true # Allow players to share waypoints with the entire server. # Default: true waypoint_sharing_server: true } }