# Client-specific configuration for FTB Chunks # Modpack defaults should be defined in /config/ftbchunks-client.snbt # (may be overwritten on modpack update) # Players may locally override this by copying into /local/ftbchunks-client.snbt # (will NOT be overwritten on modpack update) { advanced: { # Enables debug info # Default: false debug_info: false # Advanced option. Change how often the minimap will refresh icons # Default: 500 # Range: 0 ~ 10000 minimap_icon_update_timer: 500 # Advanced option. How often map render update will be queued # Default: 60 # Range: 1 ~ 600 rerender_queue_ticks: 60 # Advanced option. Max tasks that can queue up # Default: 100 # Range: 1 ~ 10000 task_queue_max: 100 # Advanced option. How often queued tasks will run # Default: 4 # Range: 1 ~ 300 task_queue_ticks: 4 memory: { # When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing) # Default: 32 # Range: 0 ~ 2147483647 autorelease_on_map_close: 32 # Constrain maximum map zoom-out based on number of explored regions and available memory # Default: true max_zoom_constraint: true # Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing # Default: 300 # Range: 0 ~ 2147483647 region_release_time: 300 } } appearance: { # Biome blend # Default: "blend_5x5" # Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15" biome_blend: "blend_5x5" # Chunk grid overlay in large map # Default: false chunk_grid: true # Show claimed chunks on the map # Default: true claimed_chunks_on_map: true # Advanced option. Foliage darkness # Default: 50 # Range: 0 ~ 255 foliage_darkness: 50 # Advanced option. Grass darkness # Default: 50 # Range: 0 ~ 255 grass_darkness: 50 # Different ways to render map # Default: "none" # Valid values: "none", "night", "topography", "blocks", "light_sources" map_mode: "none" # Noise added to map to make it look less plastic # Default: 0.05 # Range: 0.0 ~ 0.5 noise: 0.05d # Only show entities that are on the surface # Default: true only_surface_entities: true # Show your own claimed chunks on the map # Default: true own_claimed_chunks_on_map: true # Reduces color palette to 256 colors # Default: false reduced_color_palette: false # Color intensity # Default: 1.0 # Range: 0.0 ~ 1.0 saturation: 1.0d # Shadow intensity # Default: 0.1 # Range: 0.0 ~ 0.3 shadows: 0.1d # How many blocks should height checks skip in water. 0 means flat water, ignoring terrain # Default: 8 # Range: 0 ~ 128 water_height_factor: 8 # Advanced option. Water visibility # Default: 220 # Range: 0 ~ 255 water_visibility: 220 } minimap: { # Blurs minimap # Default: "auto" # Valid values: "auto", "on", "off" blur_mode: "auto" # Adds NWSE compass inside minimap # Default: true compass: true # Enable minimap # Default: true enabled: true # Show entities on minimap # Default: true entities: true # Show entity heads on minimap # Default: true entity_heads: true entity_icon: { "minecraft:zombified_piglin": true "minecraft:magma_cube": true "minecraft:giant": true "minecraft:panda": true "minecraft:hoglin": true "minecraft:llama": true "minecraft:bat": true "cobblemon:pokemon": true "minecraft:wither_skeleton": true "minecraft:bogged": true "minecraft:wandering_trader": true "minecraft:turtle": true "minecraft:shulker": true "minecraft:piglin": true "minecraft:salmon": false "minecraft:mooshroom": true "minecraft:cod": false "minecraft:cave_spider": true "minecraft:cat": true "minecraft:breeze": true "minecraft:goat": true "minecraft:chicken": true "minecraft:allay": true "minecraft:creeper": true "minecraft:ender_dragon": true "minecraft:elder_guardian": true "minecraft:illusioner": true "minecraft:pufferfish": false "minecraft:donkey": true "minecraft:glow_squid": true "minecraft:horse": true "minecraft:iron_golem": true "minecraft:witch": true "minecraft:wolf": true "minecraft:rabbit": true "minecraft:strider": true "minecraft:tropical_fish": false "minecraft:silverfish": true "minecraft:zombie_villager": true "minecraft:zombie": true "minecraft:sheep": true "minecraft:villager": true "minecraft:skeleton": true "minecraft:ghast": true "minecraft:trader_llama": true "minecraft:bee": true "minecraft:piglin_brute": true "minecraft:phantom": true "minecraft:husk": true "minecraft:parrot": true "minecraft:pig": true "minecraft:polar_bear": true "minecraft:guardian": true "minecraft:camel": true "minecraft:spider": true "minecraft:pillager": true "minecraft:squid": true "minecraft:enderman": true "minecraft:ocelot": true "minecraft:skeleton_horse": true "minecraft:slime": true "minecraft:stray": true "minecraft:armadillo": true "minecraft:blaze": true "minecraft:cow": true "minecraft:warden": true "minecraft:axolotl": true "minecraft:drowned": true "minecraft:dolphin": true "minecraft:fox": true "minecraft:frog": true } # Minimap font scaling (values not a multiple of 0.5 may look bad) # Default: 0.5 # Range: 0.1 ~ 5.0 font_scale: 0.5d # Info hidden under minimap # Default: ["ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"] info_hidden: [ "ftbchunks:fps" "ftbchunks:game_time" "ftbchunks:real_time" "ftbchunks:debug" ] # Info displayed under minimap # Default: ["ftbchunks:player_pos", "ftbchunks:biome", "ftbchunks:zone", "ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"] info_order: [ "ftbchunks:player_pos" "ftbchunks:biome" "ftbchunks:zone" "ftbchunks:fps" "ftbchunks:game_time" "ftbchunks:real_time" "ftbchunks:debug" ] info_settings: { } # Entities in minimap will be larger # Default: false large_entities: false # Minimap will not rotate # Default: true locked_north: true # Show player heads on minimap # Default: true player_heads: true # Mode for the pointer icon to render on full screen minimap # Default: "both" # Valid values: "face", "pointer", "both" pointer_icon_mode: "both" # Mode for the pointer icon to render on minimap # Default: "both" # Valid values: "face", "pointer", "both" pointer_icon_mode_minimap: "both" # Enables minimap to show up in corner # Default: "top_right" # Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right" position: "top_right" # Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position. # When set to none and the maps offset is greater than 0, the offset will apply to all directions # Default: "none" # Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none" position_offset_condition: "none" # Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right. # Default: 0 # Range: -∞ ~ +∞ position_offset_x: 0 # Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right. # Default: 0 # Range: -∞ ~ +∞ position_offset_y: 0 # Size minimap proportional to screen width (and scale) # Default: true proportional: true # Draw reticle lines on minimap # Default: true reticle: true # Scale of minimap # Default: 1.0 # Range: 0.25 ~ 4.0 scale: 1.0d # Always show player on minimap, even when rotation not locked # Default: true show_player_when_unlocked: true # Draw a square minimap instead of a circular one # Default: false square: false # Show text above minimap # Default: false text_above_minimap: false # Minimap visibility # Default: 255 # Range: 0 ~ 255 visibility: 255 # Show waypoints on minimap # Default: true waypoints: true # Zoom distance of the minimap # Default: 1.0 # Range: 1.0 ~ 4.0 zoom: 1.0d } waypoints: { # Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal) # Default: 0 # Range: 0 ~ 2147483647 death_waypoint_autoremove_distance: 0 # Enables creation of death waypoints # Default: true death_waypoints: true # Show waypoints in world # Default: true in_world_waypoints: true # Minimum distance before waypoint dots start to fade # Default: 1.0 # Range: 1.0 ~ 200.0 waypoint_dot_fade_distance: 1.0d # Minimum distance before waypoint beacons start to fade # Default: 12.0 # Range: 1.0 ~ 200.0 waypoint_fade_distance: 12.0d # How close player crosshair needs to be to in-world waypoints to show waypoint labels # Default: 1.0 # Range: 1.0 ~ 10.0 waypoint_focus_distance: 1.0d # How much do in-world waypoints enlarge when the player crosshair is close # Default: 2.0 # Range: 1.0 ~ 10.0 waypoint_focus_scale: 2.0d # Maximum distance at which waypoints are drawn # Default: 5000.0 # Range: 1.0 ~ 2.147483647E9 waypoint_max_distance: 5000.0d } }