{ // The chance a zombie that has spawned on the surface is a giant. // min: 0.0, max: 1.0 "chanceSurfaceZombieIsGiant": 0.05, // If enabled, burns giants when daylight shines upon them. "shouldBurnGiantsInDaylight": true, // If enabled, a giant will only spawn on the surface. "onlySpawnGiantOnSurface": true, // The giant movement speed modifier relative to the base zombie movement speed. // min: 0.0, max: 20.0 "giantMovementSpeedModifier": 1.0, // The giant attack damage modifier relative to the base zombie attack damage. // min: 0.0, max: 20.0 "giantAttackDamageModifier": 2.0 }