modpack/config/ftbchunks-client.snbt

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2025-06-23 05:08:29 +09:00
# Client-specific configuration for FTB Chunks
# Modpack defaults should be defined in <instance>/config/ftbchunks-client.snbt
# (may be overwritten on modpack update)
# Players may locally override this by copying into <instance>/local/ftbchunks-client.snbt
# (will NOT be overwritten on modpack update)
{
advanced: {
# Enables debug info
# Default: false
debug_info: false
# Advanced option. Change how often the minimap will refresh icons
# Default: 500
# Range: 0 ~ 10000
minimap_icon_update_timer: 500
# Advanced option. How often map render update will be queued
# Default: 60
# Range: 1 ~ 600
rerender_queue_ticks: 60
# Advanced option. Max tasks that can queue up
# Default: 100
# Range: 1 ~ 10000
task_queue_max: 100
# Advanced option. How often queued tasks will run
# Default: 4
# Range: 1 ~ 300
task_queue_ticks: 4
memory: {
# When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing)
# Default: 32
# Range: 0 ~ 2147483647
autorelease_on_map_close: 32
# Constrain maximum map zoom-out based on number of explored regions and available memory
# Default: true
max_zoom_constraint: true
# Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing
# Default: 300
# Range: 0 ~ 2147483647
region_release_time: 300
}
}
appearance: {
# Biome blend
# Default: "blend_5x5"
# Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15"
biome_blend: "blend_5x5"
# Chunk grid overlay in large map
# Default: false
chunk_grid: true
# Show claimed chunks on the map
# Default: true
claimed_chunks_on_map: true
# Advanced option. Foliage darkness
# Default: 50
# Range: 0 ~ 255
foliage_darkness: 50
# Advanced option. Grass darkness
# Default: 50
# Range: 0 ~ 255
grass_darkness: 50
# Different ways to render map
# Default: "none"
# Valid values: "none", "night", "topography", "blocks", "light_sources"
map_mode: "none"
# Noise added to map to make it look less plastic
# Default: 0.05
# Range: 0.0 ~ 0.5
noise: 0.05d
# Only show entities that are on the surface
# Default: true
only_surface_entities: true
# Show your own claimed chunks on the map
# Default: true
own_claimed_chunks_on_map: true
# Reduces color palette to 256 colors
# Default: false
reduced_color_palette: false
# Color intensity
# Default: 1.0
# Range: 0.0 ~ 1.0
saturation: 1.0d
# Shadow intensity
# Default: 0.1
# Range: 0.0 ~ 0.3
shadows: 0.1d
# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
# Default: 8
# Range: 0 ~ 128
water_height_factor: 8
# Advanced option. Water visibility
# Default: 220
# Range: 0 ~ 255
water_visibility: 220
}
minimap: {
# Blurs minimap
# Default: "auto"
# Valid values: "auto", "on", "off"
blur_mode: "auto"
# Adds NWSE compass inside minimap
# Default: true
compass: true
# Enable minimap
# Default: true
enabled: true
# Show entities on minimap
# Default: true
entities: true
# Show entity heads on minimap
# Default: true
entity_heads: true
entity_icon: {
"minecraft:zombified_piglin": true
"minecraft:magma_cube": true
"minecraft:giant": true
"minecraft:panda": true
"minecraft:hoglin": true
"minecraft:llama": true
"minecraft:bat": true
"cobblemon:pokemon": true
"minecraft:wither_skeleton": true
"minecraft:bogged": true
"minecraft:wandering_trader": true
"minecraft:turtle": true
"minecraft:shulker": true
"minecraft:piglin": true
"minecraft:salmon": false
"minecraft:mooshroom": true
"minecraft:cod": false
"minecraft:cave_spider": true
"minecraft:cat": true
"minecraft:breeze": true
"minecraft:goat": true
"minecraft:chicken": true
"minecraft:allay": true
"minecraft:creeper": true
"minecraft:ender_dragon": true
"minecraft:elder_guardian": true
"minecraft:illusioner": true
"minecraft:pufferfish": false
"minecraft:donkey": true
"minecraft:glow_squid": true
"minecraft:horse": true
"minecraft:iron_golem": true
"minecraft:witch": true
"minecraft:wolf": true
"minecraft:rabbit": true
"minecraft:strider": true
"minecraft:tropical_fish": false
"minecraft:silverfish": true
"minecraft:zombie_villager": true
"minecraft:zombie": true
"minecraft:sheep": true
"minecraft:villager": true
"minecraft:skeleton": true
"minecraft:ghast": true
"minecraft:trader_llama": true
"minecraft:bee": true
"minecraft:piglin_brute": true
"minecraft:phantom": true
"minecraft:husk": true
"minecraft:parrot": true
"minecraft:pig": true
"minecraft:polar_bear": true
"minecraft:guardian": true
"minecraft:camel": true
"minecraft:spider": true
"minecraft:pillager": true
"minecraft:squid": true
"minecraft:enderman": true
"minecraft:ocelot": true
"minecraft:skeleton_horse": true
"minecraft:slime": true
"minecraft:stray": true
"minecraft:armadillo": true
"minecraft:blaze": true
"minecraft:cow": true
"minecraft:warden": true
"minecraft:axolotl": true
"minecraft:drowned": true
"minecraft:dolphin": true
"minecraft:fox": true
"minecraft:frog": true
}
# Minimap font scaling (values not a multiple of 0.5 may look bad)
# Default: 0.5
# Range: 0.1 ~ 5.0
font_scale: 0.5d
# Info hidden under minimap
# Default: ["ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_hidden: [
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
# Info displayed under minimap
# Default: ["ftbchunks:player_pos", "ftbchunks:biome", "ftbchunks:zone", "ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_order: [
"ftbchunks:player_pos"
"ftbchunks:biome"
"ftbchunks:zone"
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
info_settings: { }
# Entities in minimap will be larger
# Default: false
large_entities: false
# Minimap will not rotate
# Default: true
locked_north: true
# Show player heads on minimap
# Default: true
player_heads: true
# Mode for the pointer icon to render on full screen minimap
# Default: "both"
# Valid values: "face", "pointer", "both"
pointer_icon_mode: "both"
# Mode for the pointer icon to render on minimap
# Default: "both"
# Valid values: "face", "pointer", "both"
pointer_icon_mode_minimap: "both"
# Enables minimap to show up in corner
# Default: "top_right"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right"
position: "top_right"
# Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position.
# When set to none and the maps offset is greater than 0, the offset will apply to all directions
# Default: "none"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none"
position_offset_condition: "none"
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_x: 0
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_y: 0
# Size minimap proportional to screen width (and scale)
# Default: true
proportional: true
# Draw reticle lines on minimap
# Default: true
reticle: true
# Scale of minimap
# Default: 1.0
# Range: 0.25 ~ 4.0
scale: 1.0d
# Always show player on minimap, even when rotation not locked
# Default: true
show_player_when_unlocked: true
# Draw a square minimap instead of a circular one
# Default: false
square: false
# Show text above minimap
# Default: false
text_above_minimap: false
# Minimap visibility
# Default: 255
# Range: 0 ~ 255
visibility: 255
# Show waypoints on minimap
# Default: true
waypoints: true
# Zoom distance of the minimap
# Default: 1.0
# Range: 1.0 ~ 4.0
zoom: 1.0d
}
waypoints: {
# Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal)
# Default: 0
# Range: 0 ~ 2147483647
death_waypoint_autoremove_distance: 0
# Enables creation of death waypoints
# Default: true
death_waypoints: true
# Show waypoints in world
# Default: true
in_world_waypoints: true
# Minimum distance before waypoint dots start to fade
# Default: 1.0
# Range: 1.0 ~ 200.0
waypoint_dot_fade_distance: 1.0d
# Minimum distance before waypoint beacons start to fade
# Default: 12.0
# Range: 1.0 ~ 200.0
waypoint_fade_distance: 12.0d
# How close player crosshair needs to be to in-world waypoints to show waypoint labels
# Default: 1.0
# Range: 1.0 ~ 10.0
waypoint_focus_distance: 1.0d
# How much do in-world waypoints enlarge when the player crosshair is close
# Default: 2.0
# Range: 1.0 ~ 10.0
waypoint_focus_scale: 2.0d
# Maximum distance at which waypoints are drawn
# Default: 5000.0
# Range: 1.0 ~ 2.147483647E9
waypoint_max_distance: 5000.0d
}
}